Quote Originally Posted by MauvaisOeil View Post
But would you accept standart benefit for well executed investment gameplay, and underpowered ones if badly executed ?
For example purposes, let's look at the respective immunities.

Hallowed Ground; 10s; 7m CD
Holmgang; 6s; 3m CD
Living Dead; 10-19s; 5m CD

At face value they all are relatively even. However, once you look at the effects, you start to see the issue. Paladin requires nothing from anyone since it literally takes zero damage. Warrior, meanwhile, can self-heal if absolutely necessary. Dark Knight is the only tank entirely dependent on a healer to survive its own immunity. Say you're in a scenario where people have died, including one of the healers. Paladin and Warrior can use their abilities to save the day. Now Dark Knight technically can, but you've also put a huge burden on the one healer to heal you within ten seconds. Warrior just switches to Defiance, uses Equilibrium and Inner Beast to buy itself some time.

This is the issue when people talk about how unrewarding Dark Knight can actually be. Nearly every hallmark ability in their arsenal requires more work for only equal to even worse results.