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  1. #1
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    I'm not sure what hair you're trying to split here.

    Sure I'd accept punishment for badly executed gameplay sure as I would have accepted losing Darkside for overextending myself back in 3.x.

    What I ask of the abilities listed is that if the punishment is going to fit the crime, the reward should fit the investment. It currently doesn't. I didn't outline this in the OP though, because that was not its intended purpose; I really just wanted to point out a design flaw.

    Now, if you're saying that we should accept the punishment of things like Living Dead and such based on the benefits they already confer, we're going to disagree there, because that's where it becomes a balance issue wherein the other tanks can do the same thing either more cheaply or without being in danger of punishment. That's not a proper risk-reward.

    Risk-reward with respect to balance issues implies that you take a risk the other jobs do not, but if it pays off, you also get a reward that they do not get as well.

    Otherwise its not "risk-reward", its merely "risk---"
    I'm simply wondering : would you accept the DRK to be harder with results beeing in line with other, and not better because "harder" ?

    You seems to have a harsh opinion about pretty everything, including the core balance of cost in the DRK toolkit, wondering "would balance suffice your expectations, and would you sacrifice the core of gameplay for that ?"
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by MauvaisOeil View Post
    I'm simply wondering : would you accept the DRK to be harder with results beeing in line with other, and not better because "harder" ?

    You seems to have a harsh opinion about pretty everything, including the core balance of cost in the DRK toolkit, wondering "would balance suffice your expectations, and would you sacrifice the core of gameplay for that ?"
    I think that if you have to work harder, with a greater risk of personal loss or failure, the payoff should be proportionately greater. Its really simple. Working harder to attain results equal to, or in some cases worse, than the other jobs in your role, to me, is not fun.
    (0)