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  1. #1
    Player
    EuronTribal's Avatar
    Join Date
    Oct 2017
    Posts
    10
    Character
    Euron Tribal
    World
    Leviathan
    Main Class
    Dark Knight Lv 70
    Completely agree. It feels like our intitial design philosophy was supposed to be take a big risk for a big payoff. Punish us for playing wrong reward us for getting it right. Seems like they just focused on punishing us, and rewarded us with breaking even.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by EuronTribal View Post
    Completely agree. It feels like our intitial design philosophy was supposed to be take a big risk for a big payoff. Punish us for playing wrong reward us for getting it right. Seems like they just focused on punishing us, and rewarded us with breaking even.
    This is the basis of almost all skillgap balance, though. Unless you wish to remove the lowest skill-cap jobs from any serious content, complexity can only award control of one's throughput dynamics, not throughput overall.

    And even that is enough to potentially bar certain areas of fight design, such as burst phases that time particularly well with x high-control job, or certain spreads and timings of AoE | Cleave | ST requirements, lest one or a few jobs become "required" in kind.
    (2)