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  1. #3
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    My main problem with Grit has always been two-fold:

    1. It costs both a GCD and 1800 mana, when either of these costs in isolation is sufficient to balance it with Defiance, and
    2. Souleater's HP restore.

    Can I just take a moment to rant about the f***ing Souleater HP restore?

    Here is a thing that is supposed to be our passive benefit in tank stance, a 400 potency attack that restores HP based on damage dealt. They nerfed this to, I believe the figure was 88.4% of the damage dealt, in SB.

    WHY IS THE HEAL GATED BEHIND GRIT WHEN GRIT HAS A DIRECT DAMAGE PENALTY AND THUS A HEALING PENALTY ON A LIFE-STEAL-BASED-ON-POTENCY/DAMAGE-DEALT???

    You never ever ever... never ever...

    NO DRK in the ENTIRE HISTORY of the game, has EVER seen the full value of Souleater's potency as a heal***, because that f***ing heal is gated by and filtered through the Grit Damage Penalty, so you go into it thinking you'll get a 400 Potency heal, but you actually get a 400 * .884 * .8 potency heal.. that's 282.88 healing potency.

    Only you SE, only you... could gate a healing effect behind a stance that actually directly NERFS what its effects would be were it not gated as such. Grit's damage penalty makes Souleater's heal WORSE.

    UGH. GROSS.

    ***Edit: Correction - if you go into an old primal and wipe yourself up to 40% echo, you'll see how much Grit Souleater should be healing you for.
    (7)
    Last edited by SyzzleSpark; 11-04-2017 at 02:24 PM.