Quote Originally Posted by Shurrikhan View Post
This is the basis of almost all skillgap balance, though. Unless you wish to remove the lowest skill-cap jobs from any serious content, complexity can only award control of one's throughput dynamics, not throughput overall.

And even that is enough to potentially bar certain areas of fight design, such as burst phases that time particularly well with x high-control job, or certain spreads and timings of AoE | Cleave | ST requirements, lest one or a few jobs become "required" in kind.
Crater said it better than me , but I’m not saying remove the lowest skill cap class from the game. I’m saying the punishment drks have for say, a badly timed tbn or, not dealing with ld properly are too punishing for what they offer in return. Increase the reward or if they’re too scared to throw balance off lower the punishment.