I wonder what it feels like for our character? To have, in most cases, the vast majority of our power currently/temporarily unavailable.
I wonder what it feels like for our character? To have, in most cases, the vast majority of our power currently/temporarily unavailable.
For me, I pretend it's the first time I'm running the instance. All my previous attempts don't matter and the current run is the "true" version of how it went... until the next time I get that dungeon in a roulette again. If it's the first time I'm there I'd be around that level in the story so it makes sense for me to be synced down... or at least more sense than knowing I'm level 70, have run the dungeon hundreds of times, and consent to being nerfed for no discernible reason every time I have to go back. And why would I go back if the story had moved on? It's not like the dungeon changes if you complete it. It's always the same. Some of them should be radically different after you clear them, even. So if every attempt is the first and "true" version that overwrites all the previous ones, at least I can have peace of mind thanks to fuzzy logic.
All instances that the character run a second time or more, he do it in his memory. Lore wise every instance is only running once.
The character remember how he cleared that one dungeon, back in time where he had lower gear.
Last edited by Felis; 11-04-2017 at 08:37 PM.
How my character feels? Depressed!
She's trapped in a weird sort of time loop, where every villain she cuts down perpetually returns to be cut down and looted again by her or other people and magic barriers frequently prevent her from using her full power in both new and old challenges until she descends into the matrix, finds the node saying "Undersized Party" between the wires and allagan looking architecture and pulls the lever on it. (Sync applies even if it's your first time)
And then there are these weird times where she's all on her own in the middle of nowhere in a place nobody has ever heard of before and she needs to draw a party of adventurers out of the nether to proceed against the enemy standing right in front of her.
But the worst? In spite of alcohol and other drugs being commonplace, the player character gets none to abuse as a coping measure against these twisted machinations, nor are there therapists with open spots in Eorzea. It's a cruel world!
I'm guessing it feels the same as it does when I get duty roulette'd into sastasha...
So our character has a really bad memory considering each time we do the same dungeon, clear time is different, party members are different, and other different things. O_o
It's really not 'usually', as far as I remember it's a pretty recent addition that started more heavily in SB. But look at all the canon scenes before and after we run stuff - even running Sastasha, we're the ones who return to Limsa and reap the credit, not a single mention of our supposed allies. Even before the dungeon you run into Edda and Avere and the rest of their party, which would imply a party setup, but you're on your own because the party only forms when you queue and logically speaking, you would have had your party with you by then, no? Then there's one of the more important examples being after you beat Thordan and he's basically wetting himself. His question of what are you even loses a lot of its impact if you canonically acknowledge you weren't the only one beating him up, doesn't it?
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