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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    While that's not a bad idea, a pressing concern for most of the PvPers in this community is the devs' seeming gravitation away from direct combat. In Frontlines, while Seal Rock is the technically superior game mode over Shatter, because it encourages active engagement between the teams to fight for objectives, Shatter discourages it while making objectives almost too important.

    As far as the Feast goes, it's the last "pure" form of Player vs Player content in game currently, and many players would not want to see non-player based objectives added to it (especially where and when adrenaline and Wolf's Heart buff boxes can already be considered as such). Adding something that would shift the focus from a direct confrontation between two teams to objectives would likely be received very poorly, at least where the Feast is concerned.
    (6)

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    While that's not a bad idea, a pressing concern for most of the PvPers in this community is the devs' seeming gravitation away from direct combat. Shatter discourages it while making objectives almost too important.
    This right here. As someone who trolls bases in Shatter because it is more PvP oriented than the first team to Ice. I am to the point I don't even care about the loss anymore if I can distract a team for long enough.
    (0)