I enjoy PvP in this game, but sometimes I feel like in the Feast there's some sort of lack of strategy in the mechanics, often leading to just a pointless spam of skills. So I started thinking about other elements that could potentially make the Feast more stimulating and challenging.
My idea was to introduce two gates: a blue gate and a red gate, one for each team. They have a 4 minutes countdown each, that can be cut down by 30 seconds for every kill that one team gets over the other. Once the countdown of a team expires, a lock will automatically spawn on that gate, that must be dps down by Fangs or Claws (depending on the color of the gate). Destroying the lock, two Red Wolves (or Blue Wolves) will pop from the gate and will start attacking the other team.
Of course, this will lead to some changes, such some generating aggro skill for tanks, but I think that could make this mode much more interesting (and ranged DPS limit break of some utility?)