I consider Cleric Stance worthless since 4.0 launched. Five percent more damage for 15 seconds every 90 seconds is just too inconsequential to waste a skill choice on, especially when your primary role is healing.
Swiftcast and Lucid Dreaming are must haves IMO. You need to be able to instant res people and you need a way to regenerate MP.
While some people like to use macros to swap skills, I consider Protect and Esuna must haves for me specifically.
I am not interested in juggling role skills via macros only to have something fudge up the macro's execution and I am lacking a skill I need at a specific time. Parties expect the healer to have Protect. In the case of a static 8 man you can always designate one healer as the Protect giver and the other can take something else, but in general I always have Protect. The same goes for Esuna. Unlike some players, I make it a point to cleanse any and every debuff that can be cleansed (when possible and when it won't get someone killed). While not every encounter requires it, I like knowing I always have Esuna when I need.
That leaves me with one role skill choice left. I basically have Largesse there. While not vital, its always useful when heavy damage is incoming and you want to pump up your throughput. Of all the role skills I chose, Largesse is the ONLY one I could consider swapping out for something else if I found it useful for a particular encounter.
Cleric Stance = a waste
Break = a waste
Rescue = very situational
Surecast = very situational
Eye for an Eye = doesn't do enough for its duration and cooldown to really matter.
So basically I find little to no reason to deviate from: Protect, Esuna, Swiftcast, Lucid Dreaming, Largesse


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