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  1. #11
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80
    There was something sort of like this in ffxi called goblin mazes, you could set up a general layout for yoir own mini-maze and fill it with a monster type of your choosing. It was actually fun.

    It would be neat if they brought it back. And pankration for that matter (think pokemon in a gladiator pit using in game monsters.)

    There are so many things that they could add to the game honestly *tetra master would be nice, blitzball, chocobo hot and cold, if only they were made to be entertaining and rewarding and not things people would do for a few days then move on like the gold saucer...
    (0)

  2. #12
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Aryalandi View Post
    There was something sort of like this in ffxi called goblin mazes, you could set up a general layout for yoir own mini-maze and fill it with a monster type of your choosing. It was actually fun.
    Oooh I love mazes. Would love to be able to create mazes and add my own rewards to them. Would need to limit it to the friends list though because of all the people that don't get 'dealt with' using 'tricks' to move around. I made a maze to the fc bathroom in the basement, but it doesn't work as well when people keep cheating and walking through the partitions. *shakes fist*
    (0)

  3. #13
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    why not make it less combat focused, like they did with the halloween event. have three preset size models that have a minimum and a maximum length. You can add mini-games and jumping puzzles, and "publish" it so non-FC people can run them and gain some sort of resource per attempt. have the resources used to unlock extra tools in the creator and maybe from a vendor you can use to buy a new set of glamour and maybe a FC mount or barding.

    make it a contest to see if you can make the most fun puzzle/maze.
    (0)

  4. #14
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    There's no way to properly implement this without it just being the same dungeons we already have with player-placed enemies and structures, and none of those would ever be that different from just running the dungeon that it is made from.

    Nice idea, but it's just not something that can realistically be done well in this game. Custom objectives is...interesting, but when they can't even do that for regular dungeons outside of the halloween event it's silly to think they'd have that for something like this.
    (1)

  5. #15
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    250
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    XIV still has a pretty decent level of attention demand at least at higher level content (yes lower level content I've fallen asleep as SCH in copperbell).

    Some mechanics are probably simply not practical to do because of the actual class mechanics of the game, though (remember that we have nine DPS jobs and you can only take two to a dungeon, four to a non-alliance raid or trial, and there aren't many CC/interrupt actions; "the meta" is enough of an issue for some jobs as it is without actively making the content call for specific job abilities).

    As for length, gamers on average probably have less free reliable time in continuous blocks than before, so the bite sized instancing of XIV is a better idea (consider how PUG raids get in WoW with the long multiboss dungeons, if e.g. savage was a single instance you'd quite likely need to clear O4S to pug savage at all).
    (0)

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