Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I just try not to think of it as a Summoner. Makes it easier for me. Basically I just consider myself to be a Ruin Mage when I play SMN. A Ruin Mage who just so happens to have a carbuncle friend.
    (0)

  2. #22
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    279
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    The work or complication from adding actual summons isn't as easy or difficult as people assume and server stress is a load of bull. 40+ people with summons out? People have been doing that with chocobo's since 1.x - when they had Choco Meteor as an attack. Or how about that ffxi can handle it despite being released during the PS2 era and being limited by PlayOnline. The real reason is because someone in leadership wants the egi system they have and it's insulting.
    (0)

  3. #23
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    I wouldn't mind seeing a customisable Enkindle action that would unleash an elemental attack regardless of the egi that is summoned. Maybe it can be affected by the Aetherflow stacks at the time of using Enkindle. So no stacks would be the egi's trademark special, 1 stack Diamond Dust, 2 Judgement Bolt, 3 Tsunami etc.
    (0)

  4. #24
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marcellus_Cassius View Post
    Dunno, I feel xi did summoner well, each primal is summoned for a special attack and that's it. There is no need to balance the 3 pet roles because there are none.
    That's not remotely true. When XI initially launched, that was the intent behind the class, that a player would summon an avatar, use a Blood Pact, and then release it. That was a problem because all Blood Pacts shared a minute timer, weren't more powerful than other job's skills, and while waiting for the cool down to finish, there was nothing useful the job could really do, except heal.

    Over time, the job has morphed into one in which you leave the avatar out all the time, so it can build up TP and then execute a Blood Pact.

    Many people on this forum expressed the sentiment they thought the job in XI was perfect, but while it is good, it's not as great as people think. Avatars have a long cast time, and you can't heal them, and once the pet is dead, the summoner is a sitting duck. The job also takes a significant amount of gear, and Nirvana makes a difference of night and day.

    The other thing is that XI summoner goes against the idea of having the player being directly responsible for events and actions, as the player just controls the avatar.
    (2)

  5. #25
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Ghastly View Post
    Instead of egi glamour add an egi skill that lets you summone very primal in the game that auto attacks and does a finisher/big attack just like bahamut.
    You won't have to animate, you won't have to do anything besides just adding an ifrit, shiva, titan, levi, and ramuh button that we can drag to hotbar that acts exactly the same way as bahamut's with the same potency/auto attack and finisher.

    No more ps3 limitations excuse...
    An alternative to this if SE keeps up with the Egi-Glamour shtick, is they could allow us to glamour Demi-Bahamut into Demi-versions of the other primals to do their own version of wyrm weave + their special attack.

    That would be an amazing option to have.
    (1)

  6. #26
    Player
    Clicked's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Edge Vice
    World
    Leviathan
    Main Class
    Arcanist Lv 83
    Lorewise, I'm sure we could figure out a way for Summoners to control weaker Primals for one special attack that uses all their aether, then they dissipate. I don't think summons should be permanent pets at all. They've always been one-shot spells until FFX/XIII had them out for a limited amount of time, then FFXI had them persistent but at least they were true summons and not egis.

    SMN should be the only job that can make bigger explosions than BLM, but right now it kind of falls short. It's an awkward DoT class. Very questionable choice by SE.
    (1)

  7. #27
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Magic-Mal View Post
    Yep. Put that in FFXIV and watch how everyone stops playing them and letting them into groups.
    If you mean the long elaborate intros, yeah no one would play them because that intro is about 1 minute long.

    If you mean because they would be too big and cover picture space for party, just have it by default that no one else can see the summon in battle unless they toggle it on.

    If you asked anyone who knows what previous summons are and are not in love with the current summoner implementation which is 3 avatars, glamours, and dot oriented vs big can of whoop ash like in most FF games. I doubt there would be many who wouldn't want to have an army of different avatars with different skills to cycle through and play with.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  8. #28
    Player
    Daisy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Severa Tyrfing
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    (2)

  9. #29
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sandpark View Post
    If you asked anyone who knows what previous summons are and are not in love with the current summoner implementation which is 3 avatars, glamours, and dot oriented vs big can of whoop ash like in most FF games. I doubt there would be many who wouldn't want to have an army of different avatars with different skills to cycle through and play with.
    And if you ask the thousands, maybe hundreds of thousands of SMN players how they feel about SMN I'm sure they'll say it's awesome.

    You "make SMN an actual SMN" people never stop. Are never pleased. SMN is GREAT right now and if you don't like it don't play it.
    (1)

  10. #30
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Marcellus_Cassius View Post
    Dunno, I feel xi did summoner well, each primal is summoned for a special attack and that's it. There is no need to balance the 3 pet roles because there are none.
    This is how SMN should have always worked in FF14 as well. Unfortunately our devs are horrible at recognizing their design mistakes and correcting them.
    (1)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast