I have been wandering Yanxia, loving the music. But then I while trying to listen to it I aggro a mob, then try to run from it to just aggro another and another. This was the case on Heavensward's maps as well. I feel like when trying to achieve a more dangerous map, by spreading the mobs out to nearly every inch of it made it more of annoyance than a feeling of danger. Even as we begin to outlevel the mobs in the expansion, they will still aggro. I'm kind of tired of hearing the same combat music across every map and resorting to flying everywhere I go instead of getting to enjoy the wonderfully crafted maps. Certainly there is some way to achieve a real sense of danger on the maps and not a spread the mobs out so wide that you run into one while trying to do practically ANYTHING?

Why can't we have something like the Tonberry in Wanderer's Palace roaming the map? Some incredibly deadly creature or NPC that we can't kill, or target, just like that Tonberry. I find that far more threatening and dangerous if I have to watch my surroundings for something like that than keep bumping into some enemy that poses no REAL threat to me except for to ruin my sense of peace and exploration.