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  1. #1
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066

    PUG Raid Finder/Loot serious issues

    I am a player who is unable to join statics, and actually prefer and enjoy using Party Finder to clear savage content, as I like to play and gear multiple jobs.

    This is about the 3rd time this cycle of raids where I was unable to obtain loot from V1S or Deltascape V1.0 Savage do to poor implementation or handling of loot for some of the most prized equipment in the game.

    To me this is quite most unfortunate that players must spend additional time and effort to obtain loot from some of the hardest content in the game, only to then be sabotaged out of loot due to such unspecified and unpredictable stipulations, when such important/difficult content should be very clear, concise and intuitive. I should not be finding new ways to be cheated out of loot every week. It should be very clear and easy to understand.

    If any developer sees this post, please respond with all possible methods of being cheated out of loot so i can try my best to not have this happen again........

    Known Methods:

    1. Party Leader does not select "Duty Completion" upon queuing
    2. Any party member goes offline while clearing the fight.





    ::Suggestions::

    Please Notify players upon entering the duty they will be only receiving 1 or 0 chests. We get an insane amount of unimportant notifications that are completely useless, yet some of the most important notifications in the game such as loot possibilities are not displayed?

    Also it should be told to players immediately when someone goes offline you cannot obtain loot mid fight, cause they are going to want to stop. This to me is really poor design. Very very poor design.
    (3)
    Last edited by Daniolaut; 11-01-2017 at 12:54 AM.

  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Having 7 players be required to rely on "good faith" to the party leader is not an acceptable method for handling loot possibilities. A notification should be given to players upon entering the fight how many chests they will receive.

    We as players get "bonus" notifications and "echo" notifications and location notifications and every other notification but not one for how many chests will drop?


    Also please notify all players that "players going offline during a fight" will result in reduced chest count...... That is quite unacceptable as this is an online game. So if one person has bad internet or intention to cheat others out of loot they just d/c? How is this acceptable?
    (1)
    Last edited by Daniolaut; 11-01-2017 at 12:55 AM.

  3. #3
    Player
    Elyann's Avatar
    Join Date
    Jun 2017
    Posts
    18
    Character
    Elyann Shukumi
    World
    Balmung
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Daniolaut View Post
    Having 7 players be required to rely on "good faith" to the party leader is not an acceptable method for handling loot possibilities. A notification should be given to players upon entering the fight how many chests they will receive.

    We as players get "bonus" notifications and "echo" notifications and location notifications and every other notification but not one for how many chests will drop?


    Also please notify all players that "players going offline during a fight" will result in reduced chest count...... That is quite unacceptable as this is an online game. So if one person has bad internet or intention to cheat others out of loot they just d/c? How is this acceptable?
    I totally agree.
    This issue needs to be addressed and taken care of, it's not the first time my party only gets 1 chest cause someone who already ran the instance during that week joins the "2 chests o1s" run in party finder.
    There should either be a toggleable option in party finder ( followed by a check by the server ) that only allows people who haven't done their weekly run yet to join or a system that warns the players about how many chests are going to be dropped BEFORE the instance actually starts and about who is the player who already got their weekly reward.
    As for players who go offline / happen to disconnect and so on....I simply think the party should be able to get both chests if at least half of the party is still online.
    (0)
    Last edited by Elyann; 11-22-2017 at 07:57 PM.