And this attitude is what allowed DLC/micro-transactions to become so rampant in games these days. Kudos I suppose?
The only issue I have with this is that people call it an "advantage" when it's borderline "just a service you pay for". Extra inventory space, more mats from ventures, more marketboard space, etc. Does it prevent others from competing on the MB? Does it exhaust resources from ventures? Does having tens of millions of gil really affect someone who has less than 1 mil to their name? IMO, no it doesn't. Anyone can start leveling crafting make gil like anyone else.


But this attitude applies to anything sell-able not just gaming. It was going to happen with online becoming more and more of a thing. Games used to be complete because there was no internet to update them, or not good internet. Times have changed. MMO's naturally drift towards this model to scrape up a profit (when sub-based), I mean look at WoW, they did the same thing and whether you like it or not, it's still going strong.
There are exceptions to this rule of course, where you need to buy the game and HAVE to buy the micros/dlc. I don't agree with those models (looking at you Destiny 1 that locked me out of content I had purchased....) But in the end the attitude is the same. Either buy it or don't....
I do realize that microtransactions are here to stay, and I think at this time SE's shop does not really delve into the P2W category, but I do feel they've been a bit heavy handed with it.But this attitude applies to anything sell-able not just gaming. It was going to happen with online becoming more and more of a thing. Games used to be complete because there was no internet to update them, or not good internet. Times have changed. MMO's naturally drift towards this model to scrape up a profit (when sub-based), I mean look at WoW, they did the same thing and whether you like it or not, it's still going strong.
There are exceptions to this rule of course, where you need to buy the game and HAVE to buy the micros/dlc. I don't agree with those models (looking at you Destiny 1 that locked me out of content I had purchased....) But in the end the attitude is the same. Either buy it or don't....
In my opinion, the general pricing of items is way too high, especially for items that are not shared by the whole account. The speed of which exclusive outfits are created and put on the Mogstation seems a bit much to me as well, but I expect opinions will vary on that part.
Last edited by Skivvy; 11-02-2017 at 04:32 AM. Reason: typos :X


No, I agree, Square's approach is anything but P2W.
As for pricing, honestly, theyre on par what I paid, if not a bit cheaper than items in WoW's cash shop. The whole account thing doesn't bug me as much (no time or patience for alts ) but I totally understand it should be a thing regardless. That would justify the prices even more so.
The Mogstation clothing items they keep adding however recently, have already been made a long time ago. A lot of them were china/korea exclusives. So those don't bug me as much. I honestly would want more created items that aren't those....NPC dyeable clothes for instance....(I WANT SER AYMERICS COAT FOR FEMALES *dreams*)but thats just me.
The potions I literally have no opinion on them. They are used in alot of games, and really take away from the experience if you use it to play. Hence why I dont view even those as P2W. What are you actually winning?
Ah so small extras in the shop and not judging them is the same as beeing pro delivering unfinished games and p2w bs? Nice idea but far away from right, sorry try again. What really allowed companies to go that way were all the people who are throwing their money into the shops and complain afterwards in forums about the prices and how evil the companies are.
You are again not at the right spot, but continue to make things up.

Something something sub fee, something something double dipping. Regardless of stance, whether you agree or not, retainer potions do slightly affect the market, only slightly. Any mmo usually does require criticism in terms of value and money, in this case it's about paying for the experience (theme park after all). I think it's a slippery slope that already started going downhill, and while the changes won't be immediate, within several years you'll be seeing a vastly different mogstation. I doubt they'll ever go P2W but eventually you'll look at something like GW2 and wonder why you have a sub.



My biggest issue with the cash shop is housing items and their ridiculous pricing structure. Specifically, things like Wallpapers and decorative food items. $5 for a wallpaper that gets destroyed if you change it, or a decorative food item that vanishes if FC mates nom on it is absolutely retarded.
mmo at first didn't do microtransactions because you pay a sub fee. but the cost of making games increased but the prices did not. they need to make money, so they followed the trend of f2p mmo and building a cash shop. It started with WoW, now most every mmo out has 1.
same for online games/single player overwatch has lootboxes, now all games do.


$18 for an outfit that only goes to one character on your account is dumb. But I bought it so I guess its not so dumb that I won't pay for something if I want it badly enough...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote
but thats just me.


