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  1. #21
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Retainer jump potions don't really have much of an effect, except possibly getting more of the minions your retainers can bring back onto the market. That's about it, maybe some other "harder" to get crafting materials.

    Class jump potions...well...those can have an effect on the community of the user of the potion refuses to do any research/ask about the class. My experience is mostly everyone who used them actually asks, and wants to learn to better themselves. There are definitely the others, but not always the case.
    (0)

  2. #22
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    If everyone and their dog was seriously paying for the full set of retainers and jump potions, I think S-E would be too happy to care about it weakening the gathering market. It's only going to be a tiny minority of people. Paying for extra retainers has been a thing for ages and the actual levelling of them is trivial compared to the cost of paying a higher subscription for years.

    Why do people care so much about things which don't directly affect them? If your server is full of rich whales and their armies of retainers then maybe don't focus on venture rewards as your sole source of income.

    I will be somewhat disgruntled when they add crafter AF as a separate glamour item rather than making it available in-game (as in the overseas Mog Station).
    (0)

  3. #23
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Thing is people need to understand, things in Mogstation is optional. No pay-to-win. A jump potion for retainers is plainly for the lazy person who can't be bothered with level them up (i dont blame them, its a pain in the ass and i would buy one if i didnt already have 8 retainers at lv70)
    (0)

  4. #24
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    153
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Avatre View Post
    Snip.
    I totally agree with you there unfortunately there is no good system to teach people the advance stuff in game when they do use one. Maybe am just old but I remember a time when you brought a game and that was it, you got everything it had to offer unless it was Capcom (looking at you Super Street fighter II on the Megadrive) I am just surprise how eager people are to accept certain business practices now that would of had riots 20 years ago.
    (3)

  5. #25
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Stigmar View Post
    I totally agree with you there unfortunately there is no good system to teach people the advance stuff in game when they do use one. Maybe am just old but I remember a time when you brought a game and that was it, you got everything it had to offer unless it was Capcom (looking at you Super Street fighter II on the Megadrive) I am just surprise how eager people are to accept certain business practices now that would of had riots 20 years ago.
    I remember those days. Miss playing some of those older games too...might end up hooking up the SNES and playing a few games that we still have...or just taking over the N64 for a bit of Goldeneye fun.
    (0)

  6. #26
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The idea of pay-to-win is invalidated by the fact that:

    Job Boost ONLY brings you up to 60. You now not only have to learn how that job operates at 60, but how it all comes together once you hit 70.
    Story Skip ONLY brings you up to where Stormblood begins. You still have to level.
    Retainer Boost is a bit laughable, as even IF they were to consistently bring you gear, it will never be current endgame gear. Crafting materials? Still gotta have the necessary job/level/stats to use them.

    There's little cause for concern here, especially if it's not your dollar.
    (9)

  7. 10-31-2017 11:53 PM

  8. #27
    Player
    Lyshell's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Tobias Lashell
    World
    Cactuar
    Main Class
    Marauder Lv 90
    Let's not.

    /close thread
    (0)

  9. #28
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by LastFireAce View Post
    other P2P MMO like this?
    do they add micro transactions this much ?
    I'm ok with jump potion and what not, but clothing and past event is NO ok for me but whatever. /sigh
    idk this my first and only MMO.
    WoW.

    I dont have a problem with them. Not one bit.
    (0)

  10. #29
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    Hyperbole. Strawman. nothing purchasable so far grants a significant advantage over other players. why the hell would they make jump potions for anima weapons when 2.0 version is still a grind. What am I winning if my squadron is max level?
    The opinion will vary wildly in that topic.

    Many people are against the sale of sub tokens because RMT is pay to win, but additional retainers can generate millions of gil every few days. So it depends whether you consider turning real money into gil pay to win or not.
    (2)

  11. #30
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The definition of what is considered "Pay to Win" has changed over recent years.

    Originally pay to win was defined as paying for items that were superior to anything else that was obtainable through normal game play. for example if the best axe or armor in a game was only available on the cash shop.

    Over time though the definition of pay to win has become any micro transaction that gives a player any advantage no matter how small over other players who don't pay. even if those items are considered optional.

    This is beause It used to be argued that if said item could also be obtained through normal game play then it wasn't considered pay to win as you could get that item without paying.

    However a lot of companies abused this and put those items behind insane grind walls that were almost impossible to pass simply so they could say you don't "have to" pay for the item.
    For example the fastest car in a racing game might be obtained for a $15.99 microtransaction or alternatively locked behind an insane grind wall like 50,000 race wins needed to obtain it.
    So while that car is technically available without paying it's realistically almost impossilbe for any players who don't pay to obtain. Thus it is still be considered pay to win. Even though that car could technically be acquired without paying. It was deliberately made to be an unrealistic obstacle.

    Even things like exp boosters in games can be considered pay to win especially if those game have rank based rewards and skills. As that exp boost would ultimately give players an advantage and allow them to unlock those skils/weaponsl faster than players who don't pay for the boosters.

    As such any micro transaction that gives that player an adavantage over other players is generally considered as pay to win.
    this is why micro transactions should pretty much be cosmetic only as vanity is pretty much the only thing that offers no advantage to a player.

    even additional retainers for example offer players advantages over players who only have 2. and thus could be considered a pay to win element within xiv.
    (11)
    Last edited by Dzian; 11-01-2017 at 11:13 AM.

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