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Thread: Dear DRK Mains

  1. #1
    Player

    Join Date
    Jan 2017
    Posts
    127

    Dear DRK Mains

    Don't you guys feel like your class is underperforming compared to other tank classes? I feel like dark passage mp cost and dmg for that ability isn't worth it. Also I don't know why the blackest night isn't working like warriors shake it off. I dont feel like bringing drk to table is as profitable as I would with pal or war. I think dark arts animation is a bit too long and blood price should bring more mp back per hit without extending that abilty because cd is really long. The whole drk ability kit feels overloaded with aoe dmg. I m assuming that we have unleash only for lower dungeon lvls so we don't get to use abysall drain with dark arts that would make things too easy. I find shadow wall cd too long. Extra 10% dmg reduction isnt worth it. Imo Dark mind should reduce ALL type of dmg. Other classes dont have to stress about what kind of dmg to reduce. I find it unecesarry to sepearate it only to magick dmg reduction. Your thoughts? Btw I hope you love my click bait title.
    (7)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Probably won't play DRK until either the job is removed or the devs get off their ass and re-evaluate why DRKS are brooding and looking forward to raising hell and do something about it.
    (1)

  3. #3
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    No, they don't underperform. Yes of course needs fix somethings, but that doesn't mean at all is a bad class. Most people who complaint probably have no idea about the job and just repeat what other says. I've main DRK since launch on Heavenward, I didn't feel in any moment behind other tanks, but of course, some fix can help.

    For my point of view as DRK. It needs the following adjusts.
    - Scourge back will help improve damage (Maybe we can add the Black Blood recover each tick like Slated Earth, but seems OP).
    - Dark Arts cost reduced OR MP drain increased.
    - Dark Passenger MP cost reduced to their original. (I don't really see it as necesary, but a lot of people agree here)

    Now, a thing I always wanted but is maybe too OP: Dark Arts + The Blackest Night become party wide shield. This will make on pair with other tanks in party mitigation. If you think is too overpower, think the cost of 4800 MP of both Dark Arts and The Blackest Nigth.

    And please, think and try instead of follow like a bible what "some raiders" says. I don't like Paladin for example, but I won't come to spread that "is a bad job". It happen with WHM on 4.0, with PLD on Heavensward, even with SMN. Just don't act as if the world ends because is not a Op. I like DRK and I want it become OP, but just because isn't doesn't mean is bad to the point "OMG I won't play ANYMORE DRk!!!"

    It is no necessary being dramatic about it.
    (9)
    Last edited by Xlantaa; 10-31-2017 at 05:08 AM.

  4. #4
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    It is the weakest tank at the moment. Not by a whole lot, but still.
    (3)

  5. #5
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    The kit needs some tweaks and adjustments definitely. Though its not horrifically underpowered like people say it is. I think part of the issue is out of the 3 tanks DRK feels like it has the steepest learning curve. I've lvled all 3 tanks to 70 and recently finished my PLD armored lion mount and decided to start on the drk armored panther and nearly died a few times since I hadn't actively used the job in a couple months, though the healer running off to pull additional groups of monsters in skalla probably didn't help much. Grabbing enmity on large groups of enemies is easy as a drk. The learning curve is in mitigation and MP management and I feel like some of the skills taken from their kit to become role skills should probably be returned to the job.
    (1)

  6. #6
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    The kit needs some tweaks and adjustments definitely. Though its not horrifically underpowered like people say it is. I think part of the issue is out of the 3 tanks DRK feels like it has the steepest learning curve.
    In a dungeon setting? Yes. DRK has the most complexity of all tanks by far as it not only has the most complex aoe dps rotation but the most to consider/buttons to press when mitigation is involved.

    In a raid setting the class is really dumbed down, as the single target rotation feels like it's not far off from 2.0 PLD.
    (3)

  7. #7
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xlantaa View Post
    No, they don't underperform.*snip*
    well the problem with people is they are always being overdramatic , ive always tryed to tell people that whm isnt that "bad" like people wanted to make it sound :P in fact the gameplay style of whm didnt changed that much at all :P
    (0)

  8. #8
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Coatl View Post
    In a dungeon setting? Yes. DRK has the most complexity of all tanks by far as it not only has the most complex aoe dps rotation but the most to consider/buttons to press when mitigation is involved.

    In a raid setting the class is really dumbed down, as the single target rotation feels like it's not far off from 2.0 PLD.
    and u think 4.0 pld is that much better? 123 then requiescat and holy spirit? :P
    (2)

  9. #9
    Player

    Join Date
    Jan 2017
    Posts
    127
    I think all of you find my word "underperforming" too harsh. This thread isn't about making drk op but competitive to other classes. I simply find more reasons to bring other 2 classes over drk. More utility for drk would be helpfull maybe? After all drk power was nerfed after all to some degree and then raised a little. It looks like some changes are needed.
    (0)

  10. #10
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Probably won't play DRK until either the job is removed...
    Uh... What?
    (4)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

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