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  1. #11
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by SummerScorcher View Post
    You forgot to read a part!

    Like RDM and their Enchanted combo.
    Ah, I see.

    So at this point my only issue with this change is that it would be 100% uptime, unless I neglected to read an important detail somewhere else as well. RDM's buff is not 100% uptime, but when you bring a job that offers a permanent buff to even just a couple of party members' DPS (think the current Disembowel to see how weak a debuff like this can be, but those that benefit from it will still raise hell to ensure they have it) it becomes a thing that you are at a permanent disadvantage without.

    Now, if this were a buff with like a 20s duration and 90s cooldown, I think that'd be really good.
    (0)

  2. #12
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by SyzzleSpark View Post
    Ah, I see. (think the current Disembowel to see how weak a debuff like this can be, but those that benefit from it will still raise hell to ensure they have it) it becomes a thing that you are at a permanent disadvantage without.

    Now, if this were a buff with like a 20s duration and 90s cooldown, I think that'd be really good.
    Your points are very valid, but one thing I personally love about DRK is that you are in control when you want to burst; if the boss jump away for a bit after using Dark Arts, it's alot less punishing than just having used Berserk, for example (of course that can be planned around, but my point stands) having it be a cooldown like that would be like adding a Damage % up effect to 4.0 Delirium where losing it would be very not-good.

    Both work, but they both have downsides as well I suppose!
    (0)

  3. #13
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Tbh giving Drks a magic +DPS niche wouldn't be the worst thing in the world, if SE fixes their mitigation and give them utility and help magic DPS in competitive DPS VS Melee then I'd honestly be fine with it as it fixes 2 problems at once.
    (0)

  4. #14
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    snip
    I'm the one who initiated the Magic vulnerability thread.
    You need to consider that all casters are currently out of meta party composition because they lack utility and have no synergy in the party. This change is to provide an alternative competitive composition that would be caster oriented as opposed to the double melee/ranged DPS we've had since HW and again in SB.
    the potency of the debuff can be adjusted so it's not OP, that's for SE to properly determined (2%-5% is my guess).
    The main idea is to give DRK a unique party utility and incentives to bring casters and DRK in a group (which there are none at the moment, aside from RDM raise).
    (2)

  5. #15
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Crater View Post
    Good thread. I have just one small comment/addition:



    The extra 5y on Plunge is really important to actually give it value as a gap-closer (it currently basically moves you about as far as you could run in a GCD anyway), but an equally important change to it is just to make the animation much, much faster. It should go off as quickly as Onslaught.

    Dark Knight already has more frequently-used oGCD skills than any other tank in the game - any other class in the game, for that matter, if you exclude Ninja mudras - and being able to use Plunge and Dark Arts on the same GCD without clipping would make a huge difference to how the class feels to play.
    If i had to pick between the 2, changing the distance is more important than quickening the animation. (Obviously i want both)

    Main reason being Ex-Death (savage).
    Since they probably test this game with less than 30 ping...
    On any other job, if I press my gap closer at the end of the cast bar, mid swing animation, it will go off/show the animation of the gap closer as im being thrown back. and eat the CD.
    Same with DRK.
    But if you press it the moment u see the animation of ur character moving backward (technically i get a bit trigger happy, and press like 0.3 second sooner than even that) all other jobs will leap back to the boss.
    DRK will instead, show the gap close animation start, then cancel, and say you're not in range, and ur still being pushed back as it does this. the push back isnt even finished moving u yet.

    The distance on it is ridiculous, and needs fixed.
    We shouldnt be sprinting back to the boss, when we have a supposed gap closer.
    (It could be argued the reason we fail to gapclose might be the animation is too long, and not the range, but id thinkt he distance is more important than the current animation lock. And of course, i still want the animation lock to be at LEAST 33% shorter.)
    (0)
    Last edited by Claire_Pendragon; 11-01-2017 at 12:35 AM.
    CLAIRE PENDRAGON

  6. #16
    Player
    Levinhelp's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    6
    Character
    Levin Luxendarc
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    So far I like a lot of this and happy to see it isn't just bunch random unthought, unbalanced op junk to make the Job work. I do like the idea of magic vuln working with dark arts skills, maybe we might be lucky and Yoshi-p will show the Job some love.
    (0)

  7. #17
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I like alot of these suggestions and would also like to add lowering the cooldown on blood weapon and price to the list. It avoids resource starvation and better aligns our “burst” with party buffs
    (1)
    Last edited by Chrono_Rising; 11-02-2017 at 05:12 AM. Reason: Phone autocorrect loves me

  8. #18
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    I like alotnof these suggestions and would also like to add lowering the cooldown on blood weapon and price to the list. It avoids resource starvation and better aligns our “bust” with party buffs
    Yep, 30 second CDs would be grand.
    (0)

  9. #19
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by Chrono_Rising View Post
    I like alot of these suggestions and would also like to add lowering the cooldown on blood weapon and price to the list. It avoids resource starvation and better aligns our “burst” with party buffs
    That is a very good one that I missed, definitely adding that to the list! Thanks for the heads up!
    (0)

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