You obviously don't do gardening. 1 garden patch is hardly enough if you doing any type of crossbreeding. 2 is a minimum for a single player.Anything more than 1 garden patch (8 plots) and 1 airship is just overkill, for a single player. You're asking to give every player the gardening production of a mansion + one additional garden patch.
Even the airship is debatable, but I suppose they could allow players to have one personal airship, so they can bring 7 squadron members to do the now-dead Diadem.
As for company workshops, I'd rather keep them tied to Free Companies. Y'know, gives some reason to actually be apart of one.
I have access to 7 patches and i feel like im limited with what i want to do.


Both of you are completely misunderstanding my point. The average player doesn't have access to more than 1 gardening patch (8 plots), because it's only possible to get more than 1 gardening patch when owning a medium or large house (2 patches with a medium, 3 with a large). Asking to give every single player access to more than 1 patch would essentially give everyone the production rate of a player/FC owning a mansion.Not sure how its a overkill. ask anyone who i truly into gardening.im sure they run way more then 1 garden. even to grow your own carrots to feed your chicken + grow onions for it plus if you wanna say craft primal minions oh wait they just added the flying mount.. A player with the time gardening can run many spots.. specialy since your talking 5days + per crossbreed..
Let's look at the numbers here:
There's currently 288 large, 672 medium and 1,920 small plots in game, this makes for a total of 4,128 potential gardening patches per server.
Now let's take Siniztor's suggestion, assuming 7,500 characters (a randomly picked amount, but not far fetched when looking at server populations). Let's assume 25% of these have reached rank 3, 50% have reached rank 2, and the last remaining 25% are still at rank 1. This puts the total amount of potential gardening patches at 22,500. Oh look, you've just quintupled the gardening supply, I sure wonder how that'll affect the demand! (/sarcasm).
Now let's assume all these players reach rank 3, that's a potential of 30,000 gardening patches, over 7 times the current amount of potential gardening patches.
Man, just imagine all of these players cross-breeding cloudsbreath in all their 4 patches. There'd be a possible 240,000 cloudsbreath seeds after 5 days, totaling at 480,000 cloudsbreath available 5 days after that! Magnificent, the server just produced the materials for 60,000 flying chairs in just over 1 week! I guess they'll have to discard 52,500 of them, since there'd only be 7,500 characters to actually learn them.
Or maybe they should all grow krakka roots. Who ordered 4,320,000 krakka roots after just 3 days? Wow, that's enough krakka roots to feed every chocobo for each of those 7,500 characters for 24 days, and that's when feeding them all every single hour. (/sarcasm)
If you feel limited with 7 patches, you're obviously trying to get everything at the same time, which isn't something that the devs intended. You have to prioritize what you'd want to grow first. Yes, it'll take time to get every minion and mount from gardening, but things generally take time in an MMO, XIV is not an exception in that.
As for the assumption that I don't do gardening, I've done the glazenut and mandragora farming back in 2.x, the blood pepper farming in 3.x, and currently the cloudsbreath farming, and I've been just fine with the 2 gardening patches that I have access to with my FC. Yes, it'll take a while to get everyone mounts, but this isn't a feature that's supposed to get you everything in a minimum amount of time.
It's debatable because it's currently one of the few reasons to even join an FC, why take away from that? Hence why I would limit it to just 1 airship per player, because it'd be incredibly silly for every player to be owning a fleet of 4 airships.Originally Posted by Siniztor
Why is the airship debatable?? The airship besides Diqadem brings back tons n tons of crafting materials for every crafter nothing fc related other then the stuff to open up schimatics.
Ok i see your a seller so you dont want everyone to have the chance at gardening what every they want.
And ill admit i've been to balmug but lest on my server ive never heard of a single player joing a fc for the airship.


My preference is for everything thats purely functional for a house should be put into a room in the same way the airships were put into a workshop.
Gardens should go in a greenhouse room.
Stables should go in a larger stable room (like you'd see at a horse farm).
Aetherial wheel stands should go in the workshop.
Aetherytes and mailboxes should be included as a part of the house and not a separate item.
The extra room door should be made available to all houses regardless if they're FC or not. Building airships solo sucks but if someone wants to put in the effort, let them; and while I enjoy the stupidly overpriced airship mats I get to sell, the market could use some more supply.
And if we really want to get crazy, lets have some glam options for the workshop (and other rooms). If we can build exteriors for our houses, why not interiors for it? or let us change the walls/floors/lighting like we can with the house itself.

*I like this idea its a great one! it reduces inventory problems and its fun with housing as well as it makes sense if you think about it with the stable room they can even think to add in things to expand on!My preference is for everything thats purely functional for a house should be put into a room in the same way the airships were put into a workshop.
Gardens should go in a greenhouse room.
Stables should go in a larger stable room (like you'd see at a horse farm).
Aetherial wheel stands should go in the workshop.
Aetherytes and mailboxes should be included as a part of the house and not a separate item.
The extra room door should be made available to all houses regardless if they're FC or not.
if we really want to get crazy, lets have some glam options for the workshop (and other rooms). If we can build exteriors for our houses, why not interiors for it? or let us change the walls/floors/lighting like we can with the house itself.
O3o

i agree with most of that Alien_Gamer. make those into rooms you can upgrade for the choice if they should so choose
yea. even having the option to do at least the interior flooring/wallpaper/lighting for the special rooms would at least be a way to make your workshops more unique![]()


Doubtful. Yoshi promised to look into the housing issue and let us know what they decide to do but he also implied we wouldn't hear anything before they start releasing details for 4.2. He also never said there would be an overhaul or new wards in 4.2, thats pure player speculation. Personally, I think new wards is likely because there isn't much work to that but doing any kind of overhaul or additional systems for housing would take longer than 3-4 months; it would be more likely to see a proposal in 4.2 and a fix in 4.3/4.4.
I think we'll see a annuncment prior to 4.2 and see a change at 4.25.Doubtful. Yoshi promised to look into the housing issue and let us know what they decide to do but he also implied we wouldn't hear anything before they start releasing details for 4.2. He also never said there would be an overhaul or new wards in 4.2, thats pure player speculation. Personally, I think new wards is likely because there isn't much work to that but doing any kind of overhaul or additional systems for housing would take longer than 3-4 months; it would be more likely to see a proposal in 4.2 and a fix in 4.3/4.4.
Doubt we have to wait to 4.3 or 4.4 which means 12 months+ from now. It wont happen UNLESS they actually make a big overhaul, adding new wards wouldnt take a year to fix.

The only thing they said is just they will try to fix Housing problem in patch 4.2. But they won't announce anything just yet.
At worst, it really will be just "more wards", like....3 more wards for each area. And it most likely won't be instanced housing.
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