

If I left my cross role slots empty, you'd be getting very angry at me for not dumping threat I'd wager.It does frustrate me to no end that DPS roles can function completely independent of cross role, whereas Tanks (and I suppose healers although I have little insight there) cannot. If you left your cross role slots completely EMPTY on a DPS job, in many situations, you might not even notice. Kinda drives home my suspicions that SE's dev team is full of DPS mains with not a clue how to handle balance for other roles.


Very true. However in most cases DPS don't have DPS cooldowns in CR, certainly nothing on the level of value of something like Rampart or Provoke. I know there's niche things such as Addle that the above poster mentioned, as well. Still not something of the kind of weight that you see abilities in tank/healer CR carrying, in my opinion.


I'm going to agree there is a large consistency issue in Role abilities and how they are set up. Namely that mandatory abilities are in here but they are not granted, they are chosen.
Across every role there are simply required abilities and at that point, they might as well be granted through the job system even without adding job specific animation / flavor. No tank will skip over rampart or provoke, no healer/caster will skip over Lucid Dreaming / Swiftcast, no DPS will skip over diversion, etc.
It creates this odd dynamic because many of the role abilities simply aren't useful. I'd argue as many as half across every role. Perhaps more, but then you hit the "I guess I take these because it's not as useless as those" scenarios.



And yet I have seen so many in dungeons that just dont, and even in some FC runs i've done as DRK I've not seen diversion used by any of the DPS's. Second wind, Invigorate, and true north are what I'd say are melee DPS essentials that should just have retrofitted into each job. Same for healer Esuna/Lucid.


That's because it needs to be a dump instead of gradual reduction. I run it on SAM because I tend to create a lot of aggro, but I'll admit it's not something I really consider until I'm pulling off the tank already and by that time it's too late lol. Our static monk has worked diversion into his opener and uses on CD throughout a fight, but even using on CD doesn't seem to create that much of a difference. (I don't raid on Sam, just use it for dungeons/royal city mainly)And yet I have seen so many in dungeons that just dont, and even in some FC runs i've done as DRK I've not seen diversion used by any of the DPS's. Second wind, Invigorate, and true north are what I'd say are melee DPS essentials that should just have retrofitted into each job. Same for healer Esuna/Lucid.
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