Ah wait, it functioned like war's old storms path with a -% long duration debuff? Ya no TY then... Don't get me wrong, its cool but that creates alot of other issues.Bad idea, you're completely ignoring why it was removed in the first place. SE doesn't want to balance around these boring low effort/high uptime debuffs. Path, Delirium/DK and Reprisal were all removed because of that, but they're fine with mitigation you actually have to plan out which is why Divine Veil got to stay, Passage of Arms was added, Reprisal became 5s uptime/60s cooldown, and other roles got Virus/Feint as role skills. Don't expect SE to want to balance fights around one tank having a 2/3 uptime 10% debuff while the others have skills available way less often. That's just asking for DRK to be required in every group.
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