Results 1 to 10 of 79

Hybrid View

  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Bad idea, you're completely ignoring why it was removed in the first place. SE doesn't want to balance around these boring low effort/high uptime debuffs. Path, Delirium/DK and Reprisal were all removed because of that, but they're fine with mitigation you actually have to plan out which is why Divine Veil got to stay, Passage of Arms was added, Reprisal became 5s uptime/60s cooldown, and other roles got Virus/Feint as role skills. Don't expect SE to want to balance fights around one tank having a 2/3 uptime 10% debuff while the others have skills available way less often. That's just asking for DRK to be required in every group.
    (0)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Launched View Post
    Bad idea, you're completely ignoring why it was removed in the first place. SE doesn't want to balance around these boring low effort/high uptime debuffs. Path, Delirium/DK and Reprisal were all removed because of that, but they're fine with mitigation you actually have to plan out which is why Divine Veil got to stay, Passage of Arms was added, Reprisal became 5s uptime/60s cooldown, and other roles got Virus/Feint as role skills. Don't expect SE to want to balance fights around one tank having a 2/3 uptime 10% debuff while the others have skills available way less often. That's just asking for DRK to be required in every group.
    Ah wait, it functioned like war's old storms path with a -% long duration debuff? Ya no TY then... Don't get me wrong, its cool but that creates alot of other issues.
    (0)

  3. #3
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mycow8me View Post
    Ah wait, it functioned like war's old storms path with a -% long duration debuff? Ya no TY then... Don't get me wrong, its cool but that creates alot of other issues.
    Theres one small feature you forgot to mention, old 3.x storm's path debuff could be kept up and reapplied whenever. It was a damage reduction for 10% (I think) that sat on the GCD. Reprisal 3.x was the same yes, however it was an OGCD with a short duration, which it sat on a 30sec CD and you couldn't proc it without parrying something first.
    (0)
    Last edited by SplittingSkies; 10-31-2017 at 03:52 AM.

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Launched View Post
    SE doesn't want to balance around these boring low effort/high uptime debuffs.
    SE didn't want to balance around tanks getting to swap stances for free, and it was a bad idea to give that perk to just one tank, and yet here we are.

    The game's balance will survive the restoration of 3.x Reprisal.
    (7)