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  1. #11
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BorisDaBlade View Post
    No. I like reprisal on my pld. 10% damage down........it’s enough. No proc no fuss just helping healers with aoe damage. Add a DV in there =cheesed as if the whole party had HG. Sorry drk......
    Assuming that this suggestion be taken for critique, I could be petty and suggest we give Tempered Will over to the cross-role for tanks assuming we take Reprisal back to being a DRK-exclusive. It's not a skill that a PLD will use all the time, and it's situational enough to justify slotting in something else. That's not even including how PLD has access to now 2 stuns.
    (0)

  2. #12
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    (3)

  3. #13
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by SyzzleSpark View Post
    OMG THANK YOU THIS SOUND MAKES MY LIFE 99999X BETTER I MISSED THIS
    Edit: whew, excuse my enthusiasm!
    (1)
    Last edited by SummerScorcher; 10-31-2017 at 03:25 AM.

  4. #14
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Sadly, I never experienced what 3.x DRK was like so I'm not really sure what this entails. Maybe a clear explanation on the first post of what the old reprisal was like would help people who are new to drk understand what your wanting done. I really like the animation though. If its as good as you are making it out to be, this and souleater hp outside of grit would be golden.
    (0)

  5. #15
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I don't necessarily disagree, but at the same time it would be a little bit of a shame. I'm constantly amazed when I'm pugging how rarely I see reprisal go up outside of my own.
    (0)

  6. #16
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Bad idea, you're completely ignoring why it was removed in the first place. SE doesn't want to balance around these boring low effort/high uptime debuffs. Path, Delirium/DK and Reprisal were all removed because of that, but they're fine with mitigation you actually have to plan out which is why Divine Veil got to stay, Passage of Arms was added, Reprisal became 5s uptime/60s cooldown, and other roles got Virus/Feint as role skills. Don't expect SE to want to balance fights around one tank having a 2/3 uptime 10% debuff while the others have skills available way less often. That's just asking for DRK to be required in every group.
    (0)

  7. #17
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Launched View Post
    Bad idea, you're completely ignoring why it was removed in the first place. SE doesn't want to balance around these boring low effort/high uptime debuffs. Path, Delirium/DK and Reprisal were all removed because of that, but they're fine with mitigation you actually have to plan out which is why Divine Veil got to stay, Passage of Arms was added, Reprisal became 5s uptime/60s cooldown, and other roles got Virus/Feint as role skills. Don't expect SE to want to balance fights around one tank having a 2/3 uptime 10% debuff while the others have skills available way less often. That's just asking for DRK to be required in every group.
    Ah wait, it functioned like war's old storms path with a -% long duration debuff? Ya no TY then... Don't get me wrong, its cool but that creates alot of other issues.
    (0)

  8. #18
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Launched View Post
    SE doesn't want to balance around these boring low effort/high uptime debuffs.
    SE didn't want to balance around tanks getting to swap stances for free, and it was a bad idea to give that perk to just one tank, and yet here we are.

    The game's balance will survive the restoration of 3.x Reprisal.
    (7)

  9. #19
    Player
    SplittingSkies's Avatar
    Join Date
    Jun 2015
    Posts
    35
    Character
    Lynx Shadowstorm
    World
    Moogle
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mycow8me View Post
    Ah wait, it functioned like war's old storms path with a -% long duration debuff? Ya no TY then... Don't get me wrong, its cool but that creates alot of other issues.
    Theres one small feature you forgot to mention, old 3.x storm's path debuff could be kept up and reapplied whenever. It was a damage reduction for 10% (I think) that sat on the GCD. Reprisal 3.x was the same yes, however it was an OGCD with a short duration, which it sat on a 30sec CD and you couldn't proc it without parrying something first.
    (0)
    Last edited by SplittingSkies; 10-31-2017 at 03:52 AM.

  10. #20
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    I'm okay if DRK gets it back as long as the 4.0 version stays in the cross-Job pool as I use it with PLD (technicly gives DRK 2 reprisal's like how PLD can techically have 2 different stun moves), as long as it doesn't stack I think it would be fine
    (1)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

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