◆The Unending Coil of Bahamut (Ultimate)
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2:08:18

(During the stream we showed off some live footage.)

The item levels and substats of the weapon rewards will be the same as the Genji weapons from Deltascape V4.0 (Savage); however they will have one additional materia slot, for a total of three material slots per weapon. We debated adding another 5 item levels over the Genji weapons, but in the end we decided against it. We’re hoping to hear feedback such as, “This is just right,” or “I’d like it to be slightly more powerful,” from players who obtain the weapons.

If you are unable to smoothly clear the Twintania phase (shown in the gameplay footage), an extremely harsh fight awaits from there on out, so please give it your all with food and potions.

The Unending Coil of Bahamut (Ultimate) will only be available to players who have cleared Deltascape V4.0 (Savage). The minimum item level is set to 340, but as you can only enter with a party of 8, you will be able participate even if your item level is below 340.

In the event that you are able to clear the fight, all party members will receive a token, which will be exchangeable for a weapon for a job of their choice. One token will be obtainable once per week. It will not drop from a treasure chest, so even if there is someone in your party who has already cleared for the week, your token will be obtainable.

Unlike Deltascape’s Neo Exdeath, there will not be an intermission where wiping will result in resetting the fight from a midway point, so please take your time to slowly learn the fight. This is only the first of the high difficulty “Ultimate” series, so we await your feedback, including that of the difficulty itself. We are scheduling this for release in Patch 4.11.

◆Return to Ivalice
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2:18:49

(During the stream we showed off some live footage.)

This new raid was developed with help from guest creators Yasumi Matsuno who wrote the scenario, and Keita Amemiya who designed the boss monsters.

We’d like for you to experience the fun firsthand, so we will not be going into the details. We were very particular about the visuals, such as the color of the sky and the atmosphere of the dungeon. We will also be introducing a number of new mechanics in the fights. Please enjoy this content alongside Matsuno’s storyline.

Many of FFXIV’s development team members have either contributed to or have memories of Matsuno’s work, and a lot of effort was put into including references for fans of Final Fantasy Tactics. Of course, it will also be an enjoyable experience for players who will be looking upon the world of Ivalice for the first time.

During the stream we showed off Keita Amemiya’s boss designs and in-game models, so please take a look at the video.

◆Other Updates
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2:32:17

«Materia Retrieval»
You will now be able to retrieve materia melded into equipment, in order from the last materia melded. Anyone will be able to retrieve materia as long as the piece of equipment is 100% spiritbonded. However, the success rate will vary depending on the grade of the materia being retrieved. We included this feature in order to encourage players to meld materia whenever they can.

«Kojin Beast Tribe Quests»
The quests will be available after unlocking diving at level 63.
Like the Vanu Vanu beast tribe quests, the level adjustment system will allow you to use the quests to level up battle classes.

«Sidequests: Hildibrand»
This will be an introductory of what’s to come, so please enjoy and look forward to the story ahead.

«Custom Deliveries»
M’Naago will be added in Patch 4.1, and the reset day will be moved from Thursday to Tuesday. With this change, all content with weekly limitations will be resetting on Tuesday.

«Patch 4.2 Onward»
For future updates, we would like to add features such as joining PvP with cross-world parties, and a replay function that would record the movement of every party member in an instance for later viewing.

In Patch 4.1 we added cross-world Tells, but we are also considering cross-world linkshells alongside PvP parties.

Regarding inventory expansion, adding more inventory space using past methods is difficult, so we are looking to expand through other means.

As for Eureka (name pending), balancing is taking quite some time, so we are aiming for release during or after Patch 4.2. Instead of focusing on upgrading weapons, we are planning for a fun new activity of strengthening the player character themselves. Please stay tuned for more details.