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  1. #1
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Oshirigami View Post
    35 flawless synth for 3543 crafts and 64 for 6377 crafts
    You don't need to use MaMa for 3543 difficulty, 320 dow/dom is fairly reliable craftable with the new skills and basic requirements.
    I agree it's rather broken when it's over 60 stacks would exponentially takes much longer time since we have to craft the mats first.
    At this point, they should have MaMa a specialist trait that's adjusted based on our level. For example have Flawless Synth do 80 progress instead.
    Or maybe to make it less easy/obvious, they could make Tricks of the Trade gain 40 cp.
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  2. #2
    Player
    Texa's Avatar
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    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    You don't need to use MaMa for 3543 difficulty
    You don't "need" to use any one method to increase progress. The main gamble with any progress increasing skill is the risk of either losing a step or not having enough left to finish with. The appeal to the maker's mark method is that it's a long and relatively safe approach compared to anything that relies on rapid that's good for a couple of high-end crafts but a huge pain in the butt if you're trying to craft stuff like potions and food.

    That said, yeah the balancing on crafter skills feels a bit weird right now. I get the impression they didn't really pay much mind to old skills while adding the new ones.
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  3. #3
    Player
    Joe777's Avatar
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    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    You don't "need" to use any one method to increase progress. The main gamble with any progress increasing skill is the risk of either losing a step or not having enough left to finish with. The appeal to the maker's mark method is that it's a long and relatively safe approach compared to anything that relies on rapid that's good for a couple of high-end crafts but a huge pain in the butt if you're trying to craft stuff like potions and food.

    That said, yeah the balancing on crafter skills feels a bit weird right now. I get the impression they didn't really pay much mind to old skills while adding the new ones.
    Actually, the main appeal of Maker's Mark is its longevity. While under the effect of Maker's Mark, Flawless Synthesis is a free action that uses up no CP or Durability, making it the ultimate stalling action. This allows you to rebuild CP after using a good amount of it in other ways while slowly adding Progress as well. For the current Lv70 2* recipes, this can be quite beneficial when working with NQ mats.
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    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  4. #4
    Player
    Texa's Avatar
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    Jul 2016
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    Limsa Lominsa
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    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Joe777 View Post
    Actually, the main appeal of Maker's Mark is its longevity.
    That's what I meant by safe. It's safe because while it uses more cp to start out with then steady hand and rapid you can get all your initial CP investment back and it's rare to miss more than like 5-6 of your freebie synths. I missed like 10 once but that was plain bad luck.
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  5. #5
    Player
    Joe777's Avatar
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    Dec 2016
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    Kugane
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    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    That's what I meant by safe. It's safe because while it uses more cp to start out with then steady hand and rapid you can get all your initial CP investment back and it's rare to miss more than like 5-6 of your freebie synths. I missed like 10 once but that was plain bad luck.
    It's worth more than that though. Maker's Mark on the current endgame has the potential for so many Tricks of the Trade usage you can build your Quality and get a good amount of CP back before Maker's Mark runs out, if lucky.
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    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  6. #6
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85
    Playing a DoW/DoM job isn't an emergency either. You can play a different job if a current patch has it underperforming too much.

    And I already said in the OP, that yes you don't have to use it. MaMa is extremely strong, and makes difficult crafts easy at the cost of time. But 25 stacks of it would still be a long time. 64 is obnoxious.
    So yes that's what most everyone does. They overgear so they can just use PbP and use the Maker's Mark stacks more just for orb fishing if they use it at all.
    MaMa was a good idea when it was initially added, but it was ignored.

    Quote Originally Posted by Joe777 View Post
    Actually, the main appeal of Maker's Mark is its longevity.
    Yes, somewhat. MM is best when it's like 13-18 or so uses.
    40% of 64 would drop it down to 25 or 26 uses, which is still very long.
    The current 64 is excessive and dumb.

    In the sense you're saying, yes this actually makes MaMa broken. Like I said, though I didn't go into more detail, MaMa is the best cross-job crafting skill at the cost of taking 2 slots. You can finish 2 WWYW before the 64 MaMa stacks in some cases.
    That's just another reason why Flawless should scale with difficulty and MaMa stacks can be reduced. 25 is enough to get a WWYW off or nearly off.

    Quote Originally Posted by magnanimousCynic View Post
    I'd rather have a new tier that exchanges speed for lowered success rate.

    Flawless Synthesis II
    I mean.. still 100% with steady hand I, so the success rate isn't really lower. Just another skill on the bar. I already have 31 skills on my bar that I all use for my specialists, plus macro hotkeys.
    What you'd do with that in a 6377 craft is like have 50 of the 65 stacks consumed with that, then the remaining 15 you'd flawless I to fish for orbs. The end result would be roughly the same, same 25 uses of flawless, and you're simply suggesting to require another button for that same request. Granted, you'd stick Flawless II in a macro like your Flawless I macros, and only have Flawless I on your bar while fishing for orbs.

    It's much simpler to just have Flawless Synth scale with difficulty like MaMa does.
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    Last edited by Oshirigami; 11-01-2017 at 03:30 AM.