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  1. #11
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    I'm kind of getting the impression that you're looking for reasons to nitpick me specifically over something that is kind of subjective because the forums are so dead during this time of the day.

    The two star weapons and the two star food have the same difficulty, 3543. It's the new crafter gear and tools that have the really high difficulty of 6377.
    It's just conversation lol no need to find fault in it. And you do have a point about what doesn't have the increased difficulty among the specialist recipes, but frankly furnishings, barding, orchestrion rolls, and minions were never an issue anyway since quality isn't necessary XD Also one of the furnishings plus the mount have high difficulty comparable to the ala mhigan stuff, not to mention the snailfish oil and ala mhigan fiber.
    (0)
    Last edited by Joe777; 10-30-2017 at 05:25 PM.
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #12
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Allow flawless to double on a good and triple on an excellent when markers mark is active.
    (0)

  3. #13
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Allow flawless to double on a good and triple on an excellent when markers mark is active.
    That wouldn't change anything, as you would still use ToT for those steps. MaMa isn't about getting to 95% progress, it's about getting to 95% progress for a small or even negative cost of CP and durability.
    (2)

  4. #14
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    There aren't any emergency fixes because this isn't an emergency. If you don't like maker's mark there are rotations you can use that don't involve it, even if they are a bit less efficient if you have gear and are able to take advantage of good procs it shouldn't matter.
    (1)

  5. #15
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85
    Playing a DoW/DoM job isn't an emergency either. You can play a different job if a current patch has it underperforming too much.

    And I already said in the OP, that yes you don't have to use it. MaMa is extremely strong, and makes difficult crafts easy at the cost of time. But 25 stacks of it would still be a long time. 64 is obnoxious.
    So yes that's what most everyone does. They overgear so they can just use PbP and use the Maker's Mark stacks more just for orb fishing if they use it at all.
    MaMa was a good idea when it was initially added, but it was ignored.

    Quote Originally Posted by Joe777 View Post
    Actually, the main appeal of Maker's Mark is its longevity.
    Yes, somewhat. MM is best when it's like 13-18 or so uses.
    40% of 64 would drop it down to 25 or 26 uses, which is still very long.
    The current 64 is excessive and dumb.

    In the sense you're saying, yes this actually makes MaMa broken. Like I said, though I didn't go into more detail, MaMa is the best cross-job crafting skill at the cost of taking 2 slots. You can finish 2 WWYW before the 64 MaMa stacks in some cases.
    That's just another reason why Flawless should scale with difficulty and MaMa stacks can be reduced. 25 is enough to get a WWYW off or nearly off.

    Quote Originally Posted by magnanimousCynic View Post
    I'd rather have a new tier that exchanges speed for lowered success rate.

    Flawless Synthesis II
    I mean.. still 100% with steady hand I, so the success rate isn't really lower. Just another skill on the bar. I already have 31 skills on my bar that I all use for my specialists, plus macro hotkeys.
    What you'd do with that in a 6377 craft is like have 50 of the 65 stacks consumed with that, then the remaining 15 you'd flawless I to fish for orbs. The end result would be roughly the same, same 25 uses of flawless, and you're simply suggesting to require another button for that same request. Granted, you'd stick Flawless II in a macro like your Flawless I macros, and only have Flawless I on your bar while fishing for orbs.

    It's much simpler to just have Flawless Synth scale with difficulty like MaMa does.
    (0)
    Last edited by Oshirigami; 11-01-2017 at 03:30 AM.

  6. #16
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by StouterTaru View Post
    That wouldn't change anything, as you would still use ToT for those steps. MaMa isn't about getting to 95% progress, it's about getting to 95% progress for a small or even negative cost of CP and durability.
    Yes but you only need 2 tricks of the trade to have full cp at the end.
    (0)

  7. #17
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Yes but you only need 2 tricks of the trade to have full cp at the end.
    Not if you toss in IQ, a couple Precise/Prudent, and Manip II. If all you're getting out of MaMa is about 28% progress and a net ~100 CP, you might as well be using Initial Preparations.
    (3)
    Last edited by StouterTaru; 11-01-2017 at 06:16 AM.

  8. #18
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,606
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I would be down for seeing these adjustments such as Flawless Synthesis II (As an ability or trait), that being said, Maker's Mark isn't really something I'd personally do unless I'm on minimum requirements, with low CP. If my CP is capped, and my craftsmanship above 1520 then I swap Maker's Mark for Initial Preparations.

    For what its worth, and for how powerful Maker's Mark is, it's definitely not something that needs immediate adjustment, monotony aside. Maker's Mark, although significantly longer, requires very few HQ materials in comparison to Initial Prep.
    (1)

  9. #19
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85
    Quote Originally Posted by Masekase_Hurricane View Post
    Yes but you only need 2 tricks of the trade to have full cp at the end.
    That's actually not how it works with MaMa on the 6377 difficulty crafts.

    You get 64 stacks of it. That's enough to throw in 3 PbP, and nearly max out the craft with the remaining Flawless Synth's, though you need more orbs to pay for the steady hand and 3 PbP, among other things in how it's really made use of.
    So instead what you do is, once you fill your CP back up with CZ and Tricks, you go your WWYW and quality progress in the middle of MaMa, and then as CP gets low you use Flawless again to fish for orbs.
    At these high difficulties and many stacks, MaMa is used more for the free turns to fish for orbs and to make use of WWYW, much more so than it's used for its potential 40% progress.

    There are reliable consistent macros for 6377 crafts on minimum stats, but they'll only roughly half fill the 28k quality, so even with all HQ mats you don't get 100% quality on them without being overgeared. MaMa is a requirement for crafting your own HQ Ala Mhigan set without having one already.

    Once you get into like 1400 control or so, iirc, you can just use HQ mats and macro them, but that doesn't change that MaMa is pretty broken and dumb both in how strong it is, but also how obnoxiously dumb it is to use to make the most use of it in high difficulty crafts. But the fact that you can do this, and the problems of MaMa no longer matter when you are overgeared and no longer need MaMa, does not mean MaMa doesn't have issues. One of the most pressing, yet easily fixable issues. If it was less annoying to use, it wouldn't be ignored in favor of simply using PbP or Rapid Synth when overgeared.
    (0)
    Last edited by Oshirigami; 11-01-2017 at 07:31 PM.

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