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  1. #1
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85

    Maker's Mark is obnoxious at high difficulty and should be adjusted ASAP

    When there is a serious problem with some jobs, like after 4.0 release, there are "emergency patches" to balance them.
    But when there's problems with crafting, has anything been rebalanced or fixed besides game breaking bugs?

    Maker's Mark has been in the game for years, and was okay before, but as higher and higher difficulty crafts are added, it gets more and more stupid.
    That's a shame, since it's pretty much the best crafting skill, although it's at the cost of 2 cross-job slots to use. That is... only to say it's the best if you ignore the time it takes to execute, which is minutes on the 320 crafts.

    There's lots of problems with crafting, like how Weaver cloth can take 20-30+ mats to make something compared to the 1-5 of leather and ingots. It's like someone balancing that thought you can gather yarn. But... Maker's Mark seems to be the mostly glaringly obvious, objectively messed up situation that should be resolved, but no one really seems to care and they just overgear so they can ignore it instead.

    This is especially bad because I think fixing Maker's Mark would be simple:
    Also base how much Flawless Synthesis progresses based on recipe difficulty, but reduce the number of stacks Maker's Mark gives of free Flawless Synth.
    ie: Flawless Synthesis from 40 to 60 progress when recipe difficulty is over 1400, but reduce the stacks of free Flawless Synthesis under Maker's Mark by 25%.
    Further improve it to 80 when difficulty is over 3500, with Maker's Mark stacks further cut to 50% of what it is currently.
    Further improve it to 100 when difficulty is over 6000, with Maker's Mark stacks further cut to 40% of the current amount.
    These all equal the same current progress overall per use of Maker's Mark, but without creating an absurd number of times you have to use Flawless Synth.
    This would still be 25 or 26 flawless synth for 6377 crafts. Still a significant amount. But 64, which it is currently, is ridiculous and just... dumb.

    I'm not saying crafting should be easier. On the contrary, I thought crafting at 50-70 was too easy until these new 6377 crafts were added. The problem with Maker's Mark, which starts appearing at 61+, is that it just becoming monotonous and stupid, not hard.

    The current formula for Maker's Mark stacks, which is difficulty*0.40/40, would remain. Break points to modify the final progress and stacks should be added, as described.
    It's really simple. How it's working now, where you have 35 flawless synth for 3543 crafts and 64 for 6377 crafts, is just... busted. Super busted. It needs fixing, and soon. Crafting is half the game and stuff like this just gets ignored. Please stop ignoring it.

    Please. And please don't let this wait until 4.2, or years for that matter. This has been brought up before, and only made worse.
    (13)
    Last edited by Oshirigami; 10-30-2017 at 12:07 PM.

  2. #2
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Oshirigami View Post
    35 flawless synth for 3543 crafts and 64 for 6377 crafts
    You don't need to use MaMa for 3543 difficulty, 320 dow/dom is fairly reliable craftable with the new skills and basic requirements.
    I agree it's rather broken when it's over 60 stacks would exponentially takes much longer time since we have to craft the mats first.
    At this point, they should have MaMa a specialist trait that's adjusted based on our level. For example have Flawless Synth do 80 progress instead.
    Or maybe to make it less easy/obvious, they could make Tricks of the Trade gain 40 cp.
    (0)

  3. #3
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    You don't need to use MaMa for 3543 difficulty
    You don't "need" to use any one method to increase progress. The main gamble with any progress increasing skill is the risk of either losing a step or not having enough left to finish with. The appeal to the maker's mark method is that it's a long and relatively safe approach compared to anything that relies on rapid that's good for a couple of high-end crafts but a huge pain in the butt if you're trying to craft stuff like potions and food.

    That said, yeah the balancing on crafter skills feels a bit weird right now. I get the impression they didn't really pay much mind to old skills while adding the new ones.
    (0)

  4. #4
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    You don't "need" to use any one method to increase progress. The main gamble with any progress increasing skill is the risk of either losing a step or not having enough left to finish with. The appeal to the maker's mark method is that it's a long and relatively safe approach compared to anything that relies on rapid that's good for a couple of high-end crafts but a huge pain in the butt if you're trying to craft stuff like potions and food.

    That said, yeah the balancing on crafter skills feels a bit weird right now. I get the impression they didn't really pay much mind to old skills while adding the new ones.
    Actually, the main appeal of Maker's Mark is its longevity. While under the effect of Maker's Mark, Flawless Synthesis is a free action that uses up no CP or Durability, making it the ultimate stalling action. This allows you to rebuild CP after using a good amount of it in other ways while slowly adding Progress as well. For the current Lv70 2* recipes, this can be quite beneficial when working with NQ mats.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  5. #5
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I'd rather have a new tier that exchanges speed for lowered success rate.

    Flawless Synthesis II
    80% Chance
    Advances Progress by 200.
    Can only be used while under the effect of Maker's Mark.
    Consumes 5 stacks of Maker's Mark.
    Cannot be used while under 5 stacks.
    (1)
    Last edited by magnanimousCynic; 10-30-2017 at 04:41 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  6. #6
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Joe777 View Post
    Actually, the main appeal of Maker's Mark is its longevity.
    That's what I meant by safe. It's safe because while it uses more cp to start out with then steady hand and rapid you can get all your initial CP investment back and it's rare to miss more than like 5-6 of your freebie synths. I missed like 10 once but that was plain bad luck.
    (0)

  7. #7
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    That's what I meant by safe. It's safe because while it uses more cp to start out with then steady hand and rapid you can get all your initial CP investment back and it's rare to miss more than like 5-6 of your freebie synths. I missed like 10 once but that was plain bad luck.
    It's worth more than that though. Maker's Mark on the current endgame has the potential for so many Tricks of the Trade usage you can build your Quality and get a good amount of CP back before Maker's Mark runs out, if lucky.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  8. #8
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Joe777 View Post
    It's worth more than that though. Maker's Mark on the current endgame has the potential for so many Tricks of the Trade usage you can build your Quality and get a good amount of CP back before Maker's Mark runs out, if lucky.
    The worth of crafter moves is still situational though. Maker's Mark is really annoying to use if you're trying craft a whole lot of stuff, like a stack of hq dps food for your raid group. That's where it can be worth the risk of losing mats or a couple of hqs(i usually save lq food for 24 mans) by using a much shorter rotation that lets you produce in higher volumes.
    (0)

  9. #9
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Texa View Post
    The worth of crafter moves is still situational though. Maker's Mark is really annoying to use if you're trying craft a whole lot of stuff, like a stack of hq dps food for your raid group. That's where it can be worth the risk of losing mats or a couple of hqs(i usually save lq food for 24 mans) by using a much shorter rotation that lets you produce in higher volumes.
    It is likely Square Enix took that into account and therefore made the Lv70 2* Culinarian recipes all the same difficulty as opposed to the other class' specialist recipes having such a high difficulty in comparison.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  10. #10
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Joe777 View Post
    It is likely Square Enix took that into account and therefore made the Lv70 2* Culinarian recipes all the same difficulty as opposed to the other class' specialist recipes having such a high difficulty in comparison.
    I'm kind of getting the impression that you're looking for reasons to nitpick me specifically over something that is kind of subjective because the forums are so dead during this time of the day.

    The two star weapons and the two star food have the same difficulty, 3543. It's the new crafter gear and tools that have the really high difficulty of 6377.
    (0)

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