When there is a serious problem with some jobs, like after 4.0 release, there are "emergency patches" to balance them.
But when there's problems with crafting, has anything been rebalanced or fixed besides game breaking bugs?
Maker's Mark has been in the game for years, and was okay before, but as higher and higher difficulty crafts are added, it gets more and more stupid.
That's a shame, since it's pretty much the best crafting skill, although it's at the cost of 2 cross-job slots to use. That is... only to say it's the best if you ignore the time it takes to execute, which is minutes on the 320 crafts.
There's lots of problems with crafting, like how Weaver cloth can take 20-30+ mats to make something compared to the 1-5 of leather and ingots. It's like someone balancing that thought you can gather yarn. But... Maker's Mark seems to be the mostly glaringly obvious, objectively messed up situation that should be resolved, but no one really seems to care and they just overgear so they can ignore it instead.
This is especially bad because I think fixing Maker's Mark would be simple:
Also base how much Flawless Synthesis progresses based on recipe difficulty, but reduce the number of stacks Maker's Mark gives of free Flawless Synth.
ie: Flawless Synthesis from 40 to 60 progress when recipe difficulty is over 1400, but reduce the stacks of free Flawless Synthesis under Maker's Mark by 25%.
Further improve it to 80 when difficulty is over 3500, with Maker's Mark stacks further cut to 50% of what it is currently.
Further improve it to 100 when difficulty is over 6000, with Maker's Mark stacks further cut to 40% of the current amount.
These all equal the same current progress overall per use of Maker's Mark, but without creating an absurd number of times you have to use Flawless Synth.
This would still be 25 or 26 flawless synth for 6377 crafts. Still a significant amount. But 64, which it is currently, is ridiculous and just... dumb.
I'm not saying crafting should be easier. On the contrary, I thought crafting at 50-70 was too easy until these new 6377 crafts were added. The problem with Maker's Mark, which starts appearing at 61+, is that it just becoming monotonous and stupid, not hard.
The current formula for Maker's Mark stacks, which is difficulty*0.40/40, would remain. Break points to modify the final progress and stacks should be added, as described.
It's really simple. How it's working now, where you have 35 flawless synth for 3543 crafts and 64 for 6377 crafts, is just... busted. Super busted. It needs fixing, and soon. Crafting is half the game and stuff like this just gets ignored. Please stop ignoring it.
Please. And please don't let this wait until 4.2, or years for that matter. This has been brought up before, and only made worse.