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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90

    On Buying from the Ward Search Menu

    Is there really a need to reload all the characters on screen after every purchase?

    It slows down the purchasing process for no good reason in my opinion and just makes the implementation looks sluggish.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I think you mean, is there any reason to unload them in the first place right ?

    It's pretty bizarre, but work in progress I assume, so I guess they will make it faster with time.
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I just assumed it's some kind of thing the game has to do in order to allow the purchases from the menu, since the original release of the game probably wasn't designed to perform this sort of function.
    (1)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    most likely version 1.0 of the client can't handle this kind of stuff so it does all the reloading read on JP side for people on I think was Mysidia server?? forgot which server.. but they buy from market search and it crashes their clients

    For now only way to let this one go is to think that the time it loads to buy, unload everything, reload everything is the time it takes for the market shop staff running to the retainer with the goods you want and running his/her butt back to you... w
    (1)
    Last edited by Reinheart; 01-12-2012 at 03:30 AM.

  5. #5
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Ya, I think it's a limitation of the system, I guess as we get more market features we will see if this is something that is fixed in 1.0 or if this is something we have to wait for 2.0...

    Ether way I'm happy to be able to buy from the menu, I'm just looking forward to when the markets are finished.
    (0)
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  6. #6
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Remember they said that implementing this feature was causing a server crash when you bought stuff due to the way the server is structured? This is probably the jury-rigged workaround they had to do in order to add the feature
    (1)

  7. #7
    Player
    buritoslicer's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomnisa
    Posts
    653
    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    yeah, it's a bit wierd that it has to do that just to deliver an item. I'm guessing legacy code from the previous team is that horrible.
    (1)
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  8. #8
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I just bought from the search window for the first time today. Holy crap that is a weird thing to have happen when buying from the search window. I can only imagine this was a result of the frequently mentioned "server limitations".
    (0)

  9. #9
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    It's "instancing" you for a second to access the wards to make the purchase, merely taking out the area transition. It has to load/unload because you technically crossed an area transition (or equivalent). In 2.0 this clearly won't remain.
    (0)

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