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  1. #1
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    @Eloah, Time Mage (as designed by me) is meant to be the lowest DPS damage rate with individual attacks, but the burst damage more than makes up for it. Several of its attacks can easily have the highest output in the entire game under the right circumstances. And the Armageddon Counter is a massive source of damage output.

    @Ceallach, your idea is essentially a stronger version of Time Shield as is, and I don't want to explicitly give the job a healing move. I've adjusted the move as follows now: It "partially turns back time" by resurrecting the target in a weakened state at 5% HP. This makes it much less powerful but basically gives Time Mage a resurrect move that can be cast before death. Feedback appreciated.
    (0)

  2. #2
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by arctanx View Post
    @Ceallach, your idea is essentially a stronger version of Time Shield as is, and I don't want to explicitly give the job a healing move. I've adjusted the move as follows now: It "partially turns back time" by resurrecting the target in a weakened state at 5% HP. This makes it much less powerful but basically gives Time Mage a resurrect move that can be cast before death. Feedback appreciated.
    My idea wasn't meant to be implemented as-is. I meant it as an example, or a way to inspire ideas. What you're talking about is basically just Raise, which would be okay (it would make three of four DPS Disciples of Magic with such a spell), but you know how a paladin's Hallowed Ground takes a moment to kick in? So should this.
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  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by arctanx View Post
    @Eloah, Time Mage (as designed by me) is meant to be the lowest DPS damage rate with individual attacks, but the burst damage more than makes up for it. Several of its attacks can easily have the highest output in the entire game under the right circumstances. And the Armageddon Counter is a massive source of damage output.
    The key to what you said is "under the right circumstances". If history has taught us anything, it's that the player base does not want abilities that are so niche they are nearly useless. The whole of circumstance and RNG needed moves is one of the reasons why certain jobs had an issue when going into 4.0, DRK and MCH come to mind based on what i've seen, but I can't say I've experienced it myself; it's also one of the primary reasons enochian got changed. Also out of curiosity why does the counter have to be "activated" wouldn't the move just add 1 to the counter.

    My personal suggestion would maybe be to make the counter similar to the tank gauges, and using certain moves ups the counter, then you can spend parts of the counter to use on certain skills, attacks, heals, buffs, etc. You could also make a full counter act similar to MCH's, in that if it goes to its max level it gives you a buff that increases your DPS output. But that's my interpretation, you might have something else in mind. Also, unless I missed it you have no AoE, and sadly your level 68 action does not count, as its too "timed" to do any significant damage and given too late.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.