Quote Originally Posted by arctanx View Post
@arctanx
Okay so I apologize in advance if any of this sounds mean; again its not intended but can come across as such.

In regards to the AST being the Time Mage of FFXIV, it was mentioned but it wasn't like someone asked a question, it was a passing response that was part of another question about future jobs/why certain jobs were implemented. A more accurate way of stating his response would be "when thinking what jobs we could implement we've had several requests for Job-A, Job-B, or Time Mage, but we thought Time Mage might be to similar to AST." It's not that it was stated outright no Time Mage, it was more like they aren't implementing it (yet) because they have't figured out how to differentiate it from AST. That being said I must repeat that your explanation mimics Astrologian's by wide margin.

As for the explanation with Armageddon Counter, I will admit I missed the gray text explaining it.

But going to the abilities. Based on your brief explanation here and the one I reread on page 1, your essentially making an RNG mage, which is basically how AST was when they were first implemented. You are stating that they are primarily supposed to support the party, which is fine, but they are primarily a DPS and they don't have a backing to be one with their low potencies, which match healers more

As for abilities like Time Shield, just remember there is a reason they changed barrier skills the way they have. And as far as traits go, some are okay but the ones that relate to action length and cooldown times are no longer a thing with the recent 4.0 overhaul. Granted you don't have to make the traits fit the currant game design, but it helps anyone reading if they can picture it in the game without a drastic break to the system. Admittedly Traits wont do that.

Again, I'm not trying to be mean just supportive with a critical eye.