
Oh no I'm really scared.I will summon titan, enkindle (his big hate move), lucid dreaming, and sustain. While he tanks for our party, I will initiate a vote kick for "playstyle differences".
Besides, I would rather die and reset to start the vote kick and wait for a better tank. My titan-egi can pull slowly just as good as you, but at least he has a reason, he can't learn to do better. You're just refusing to do better, and I'd rather not support you, go find another party for that lazy gameplay.
you are the worst kind buddy. dps like you are the bane of tanks.I will summon titan, enkindle (his big hate move), lucid dreaming, and sustain. While he tanks for our party, I will initiate a vote kick for "playstyle differences".
Besides, I would rather die and reset to start the vote kick and wait for a better tank. My titan-egi can pull slowly just as good as you, but at least he has a reason, he can't learn to do better. You're just refusing to do better, and I'd rather not support you, go find another party for that lazy gameplay.
Not totally true. When I played WoW (years and years ago), Hunters were arguably as good and sometimes a better choice to pull. This was owing to the Hunter class' extreme range, ability to see enemies on their minimap, how the ice trap cc worked and ability to mark a target. When they added misdirection, it was even more so. Of course, I don't know how things changed after burning crusade, but when I played it was 50/50 if a tank pulled when they had a Hunter in the group.
Of course the 5-10 second tank grace period was basically a rule. However in FFXIV I find it less so. I don't commonly run into a tank that needs it unless they are new or there's a level/gear mismatch with the party.



Sounds like a case of git gud op. Stop spamming the General forum (at least throw this trash in the right forum).
-- Fire Yoshi P --

When I tank (which is only on expert roulettes and trials for the mount achievement) I generally just estimate how much and how fast I can pull based on the healer's mana. Personally don't care what the dps do as long as they dps. If they pull before and die before I can gain aggro, that is on them for being impatient (doesn't happen very often).
Point being, the tank should set the pace to start and the dps/healer determines if the pace picks up or slows down.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
I only let DPS die if they purposely pull more than once. But, really, who cares? Kick me. I have an instant queue and I would rather not play with someone of your attitude. Perhaps you should roll a tank if setting the pace of a group is your style.I will summon titan, enkindle (his big hate move), lucid dreaming, and sustain. While he tanks for our party, I will initiate a vote kick for "playstyle differences".
Besides, I would rather die and reset to start the vote kick and wait for a better tank. My titan-egi can pull slowly just as good as you, but at least he has a reason, he can't learn to do better. You're just refusing to do better, and I'd rather not support you, go find another party for that lazy gameplay.

5-10 seconds to establish hate LOL sorry but this isn't WoW or XI. Tanks have abilities to get and keep hate extremely quickly. I suggest you look into what Unleash and Abyssal Drain do before you go throwing down on the DPS pulling ahead of you.
dps shouldn't be pulling ahead. no excuse.
I abhor the "diva tank" mentality. You're one person in a party of 4, you're not the only one who matters. If your party wants to do big pulls and is capable of it, time to put on your big boy pants and do your job. If you have bad gear then that's one thing, but if you just want to be lazy/don't want to learn, I don't really have sympathy for you. Doing big pulls isn't some complex math equation-you pull 2-3 mobs, use your strongest cd first, rotate to your next strongest one, use aoe abilities until everything's dead. Repeat until dungeon is over. It's not hard.
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