


To be fair, a good DPS knows to adjust to the tank. So the blame can go both ways.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway


I don't know why tanks still feel the need to sit back and let people die if they pull a little more, intentional or not. It's just slowing the run even more than your slow playstyle was already.
Not everyone is comfortable with speed running. Let the tank pull and set the pace they are comfortable with. If you don't like the speed of the run then you are free to leave and find one that suits you.
If you want to set the pace then tank yourself.
I do the same thing, if DPS pulls ahead of me I will tell once to let me pull, they pull again then they tank what they pull.




If anyone else pull, I pick it up. Once we kill the mobs, I let the person know not to do it again.
Now if they do it again, that's not my problem anymore and I let them die.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.



It’s more of an all DPS thing. Why are you only picking on the ranged ones?


Dear virgil204, stop making threads.


Everyone should work together to make a run as painless a possible, even if that means stepping out of your comfort zone for a while.
I understand if a tank doesn't like large pulling (it's not speed running), but if everyone else in your party desires it, then you adapt. This idea that tank is the sole pace setter is so silly. If you want to play leader, run with 3 of your friends and have them deal with you or something. Other tanks that are good at their role will be flexible enough to adapt to their parties needs.
Back when actually speedrunning Wanderer's Palace was a thing, and it was actually hard to heal, I didn't give up and force smaller pulls. I adapted.
Of course, if you can't large pull as a result of you simply not being able to handle it, rather than some stubborn idea that you can do what you want, that's different. Totally understandable. But if you can, and your party wants bigger pulls, then give it to them.
Dungeon running is a team effort, you can't go in thinking you'll play how you want no matter what anyone says.
(This post isn't directed at you, but Tanks in general)
Last edited by Exiled_Tonberry; 10-30-2017 at 12:52 AM.
people like you suck to deal with in dungeons. tank is the one putting their hp at risk, some tanks get nervous. forcing them to do stuff is wrong. you have a keyboard use it, ask for larger pulls.Everyone should work together to make a run as painless a possible, even if that means stepping out of your comfort zone for a while.
I understand if a tank doesn't like large pulling (it's not speed running), but if everyone else in your party desires it, then you adapt. This idea that tank is the sole pace setter is so silly. If you want to play leader, run with 3 of your friends and have them deal with you or something. Other tanks that are good at their role will be flexible enough to adapt to their parties needs.
Back when actually speedrunning Wanderer's Palace was a thing, and it was actually hard to heal, I didn't give up and force smaller pulls. I adapted.
Of course, if you can't large pull as a result of you simply not being able to handle it, rather than some stubborn idea that you can do what you want, that's different. Totally understandable. But if you can, and your party wants bigger pulls, then give it to them.
Dungeon running is a team effort, you can't go in thinking you'll play how you want no matter what anyone says.
(This post isn't directed at you, but Tanks in general)
dungeon running IS a team effort, but over stepping your role goes against that. Trust your tank, they know their limits. You can communicate, but it still up to them in the end. Let them build confidence into doing larger pulls. Not blanket train them into playing like you. You have to consider their gear, their weapon, and how new they are to the dungeon.
My g/f during early ARR was a fresh tank, and got ridiculed into large pulling in her first time in both WP and AK.
Some people don't intentionally let people die. Some people just panic as they don't know what to do.
Everyone does need to work together, but people may need to adapt to the skill of the tank and not the other way around. People like you are kinda why people rarely tank in mmo. They don't want to be harassed or blamed for playing a job.
I've seen my g/f get the worst of the worst insults just for not speed pulling, simply because she was new, on the ps3 and her gear wasn't on par to do so.
Last edited by BigRed5392; 10-30-2017 at 05:15 AM.
I will summon titan, enkindle (his big hate move), lucid dreaming, and sustain. While he tanks for our party, I will initiate a vote kick for "playstyle differences".
Besides, I would rather die and reset to start the vote kick and wait for a better tank. My titan-egi can pull slowly just as good as you, but at least he has a reason, he can't learn to do better. You're just refusing to do better, and I'd rather not support you, go find another party for that lazy gameplay.
"Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen
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