if tank does it with no communication, and someone is new/barely over gears the content it can be an issue just saying.
ppl who vote kick a tank out for not doing big pulls.. that is just being petty. :/ more so if there was no communication.



Looking back from HW till now ... theres not a single "impossible" pull i think few rough ones for sure but as a healer i support tanks that pull a lot in one go.
Had a team yesterday in temple of the fist which pulled one at a time ... well i didnt need to heal trash pulls and it still took 27 min ... dreadful condidering my usual runs with friends are around 15ish.
To each their own but if the healer doesnt need to heal the pulls are to small.


Dear TC
Unless the group is dying because of it, stop complaining about how tanks handle dungeons. Group pulls are a godsend if you're well-geared. Adapt, overcome, and git gud.
If I die, forgive me. I used to be a Dragoon.



This. Isn't. A. Sentence. It's about more than feeling badass. It's about efficient use of time. You can't even pull "silly" amounts in most dungeons now due to gating anyhow.
Comparing a video game to real life is equally absurd.
Holding hate & preventing the enemy from steamrolling the rest of the team isn't valuable? I guess that's new. Regardless, there's no need to spam aoe taunt more than two or three times. Only trigger happy bad tanks would run out of cooldowns that quickly, or they improperly gauged the group's DPS output. Even then, we've got plenty of self healing options, and a decent "oh shit" button for use in a pinch.2. You are actually not the one that is doing anything valuable at best your spamming 1 aoe taunt and have run out of cool downs before even one mob is half way through it's health. No sirs then person actually doing the work is the healer. He is now under intense pressure to
So don't overheal? Use HoTs and shields more effectively? It's the tank's fault DPS can't dodge telegraphed ground markers?
Only if they are standing in the center of the cluster instead of cone AoEing along the edge like a pro.
Honestly, while it feels good when it works, tanks DO have a responsibility to gauge the DPS ability of the group before a huge pull. Usually just looking at the HP bars at the start of the instance tells you 75% of what you need to know. It's easy to shift pulling size after 1st pull and know what the group is going to be able to handle.
With that said, it's a bit obnoxious to act like it's all the tank's fault. Sometimes it IS properly geared DPS doing shit rotations, not dodging easy stuff, and putting more burden on the healer. Sometimes it IS a healer that wants a free ride spamming 2 heal buttons, who also fails at dodging ANY ground markers.
Occasionally a tank will guess wrong about a group during the first pull resulting in a wipe. It happens. Now, if they immediately do the exact same thing, yeah, they are a dumbass. If they pull less afterward and the rest of the instance goes at a pace that works, great. Just keep in mind it is often way less about ego and more about just wanting to get the grind over with as quickly as possible, and without your whining.
I'm sorry you have had bad experience with big pulls, and I get it, it can be really stressful. Because if DPS is lacking, if tank doesn't use proper cool downs the blame goes straight to the healer. No one ever blames the DPS or tank they blame the healer. As others have mentioned you can tell the tank you don't like doing big pulls and in a perfect world they should accept that. I know that the big pull mentality is the "norm" but people need to realize not everyone is comfortable with that and it's okay to not like that. I myself sometimes like big pulls because it can be thrilling to take up the challenge that no matter what the skill or situation I'm gonna keep my party alive and it is quicker. Not everyone is like that and it's okay. Hopefully your future dungeon runs go better for you OP. Good Luck.


I can assure you this is false.
I don't like small pulls.As others have mentioned you can tell the tank you don't like doing big pulls and in a perfect world they should accept that.
Why should their playstyle preferences override mine?
A lot of the times*I can assure you this is false.
Fixed. There, happy? Do you want to nitpicking some more?



Winsock isn't nitpicking. There is a a perception that Healers are victims and are blamed for everything in this game and in every MMO ever. This perception is entirely false. If it were true, we would see threads and posts all over these forums and other social media making PSAs and complaint threads.
How many "Healer PSAs" have been posted (Other than the continuous DPS Healer thread on the Healer Subforum)? I haven't seen any threads calling out healers, except for one: Casting Regen prior to pulls. The outcome of that thread was, Tanks were told to "pull better". Not: "Healer's don't pre-cast Regen".
Tanks get the most heat and blame in this game, not healers. The threads that appear on these forums are proof enough.
Here are example subjects of some threads on these forums alone appeared since SB release as Tank PSAs, Tank complains, and blaming:
- Pull size PSAs and Complaint Threads (including this thread, even though it is a troll tread, people are taking it seriously)
- Using Sprint prior to first pull complaint thread
- Multiple "Not Using Defense CD Threads"
- Off Tanks not being 2nd place on the enmity chart thread in Raids/Trials
- A thread that bitched about Off Tanks being in 2nd place on the enmity chart in Raids/Trials
These are just off the top of my head.
Tell me again how often Healers are getting blamed for everything?
Last edited by Xtrasweettea; 11-03-2017 at 05:07 AM.


I think it may be due to guilt. Deaths can be prevented in most cases by the healer, period. Although the reality is that Mana IS a finite resource. The healer may know that the dps just wasn't enough, or the tank just wasn't strong enough, but in the end I think most healers feel like to some degree they could have prevented it and then make it their fault. A lot of the times I've healed and we wiped, nothing was said. Just restart, cast protect, and pull again, though that pull may be smaller. No blame, no nothing, just silence. There is only one instance I can think of that I was blamed, and it was a massive pull, and one dps still chilling out at the start of the dungeon. I could not have kept that going on forever. I don't take that one personally, but others, you can't help but wonder if you could have kept them alive.
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