Not a new player but I've never played tank before and I'd like to give it a try. Which tank in your opinions is better at maintaining enmity? And which tank would be best for a noob tank player?
Not a new player but I've never played tank before and I'd like to give it a try. Which tank in your opinions is better at maintaining enmity? And which tank would be best for a noob tank player?
Honestly. It differs for each person.
I've heard a lot of different responses, but most of the time its paladin for noobs(very fluid gameplay and not too complicated);
Drk for challenge as it is the hardest to maximize/mp managing mechanic/good aoe/great hp restore;
War for good aoe hp restore, stance dancing, fell cleave and fun dps burst phases(awesome in cheese-it dungeons). kinda the middle-man in terms of difficulty.
As far as enmity goes..
I dont know yet. I need to get paladin(40-ish) and drk(61) to 70 still..
Dont worry about difficulty, play em all a little and stick to the one you like best. With a little practice you wont "be new" anymore.. so you might as well jump in head first and have a blast.
Last edited by xJimmehx; 10-29-2017 at 03:33 PM.
All 3 can hold enmity in dungeons easily, depending on the gap of gear strength between you and the party. The only time you'll have difficulty holding aggro, assuming your gear isn't falling too far behind, are the first few dungeons as you don't have your tank stance to help keep aggro.
In terms of rotation, PLD is very straightforward for tanking, they have a good amount of buffs and at later levels can heal themselves if needed.
But if you want something a bit more challenging to play there's WAR who have to make sure to keep up their damage buffs, and DRK who rely on spending and gaining MP to empower their moves.
I don't think enmity generation will differ from class to class, but the rotation of your skills will be important.
I recall all tank jobs has at least 1 single target combo enmity skill and 1 area enmity skill.
The best really depends on play style, with some jobs having different mechanics. So, discover your style![]()
Honestly recently been thinking they should just scrap tank stances. The amount of enmity tanks build even in fps stance is so much you just don't need tank stance like ever these days.All 3 can hold enmity in dungeons easily, depending on the gap of gear strength between you and the party. The only time you'll have difficulty holding aggro, assuming your gear isn't falling too far behind, are the first few dungeons as you don't have your tank stance to help keep aggro.
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So many tanks might use it for the opening combo and then never touch it the rest of a fight. So scrapping it would really change gameplay to much
So far I've gotten drk to 70 and pld at 68. At lower levels (up to 50) pld has an easier time with enmity since their main damaging combo is pretty much their enmity combo, coupled with circle of scorn. If you were to lose aggro you either forgot to turn your tank stance on, or the other players are way overlevelled.
Drk at lower levels (imo) tend to have a slightly harder time with enmity since they only have one aoe enmity and one ranged enmity, but they get much better at 60 and 70 (TBN saves lives).
Drk has a great job quest plot so I'll strongly recommend levelling it for the story if nothing else. Or you could be like me who started out levelling drk for the story, and eventually enjoying the playstyle and actively playing it.
I am of the opposite opinion. I think they should redesign fights so tank stance is needed most of the time. Not using tank stance should be mainly for solo play.Honestly recently been thinking they should just scrap tank stances. The amount of enmity tanks build even in fps stance is so much you just don't need tank stance like ever these days.
So many tanks might use it for the opening combo and then never touch it the rest of a fight. So scrapping it would really change gameplay to much
It may be true for veteran players but I think newbie tanks still need tank stance.Honestly recently been thinking they should just scrap tank stances. The amount of enmity tanks build even in fps stance is so much you just don't need tank stance like ever these days.
So many tanks might use it for the opening combo and then never touch it the rest of a fight. So scrapping it would really change gameplay to much
The reason tank's enmity modifier got buffed to the point that tank stance isn't needed in the first place is because there're players that having hard time keeping aggro even in tank stance.
Also because RDM and SAM do insane burst at lower levels.
How does a GLD in Toto-Rak comfortably hold aggro against a RDM potentially doing 570 Potency (Verstone + Verthunder/Veraero) in 2 GCDs?
It's a nightmare to run lower level dungeons with a sam/rdm ( or both )o) ) in that. I had to resort to aoe spamming just to keep aggro because that one party of rdm and sam decided it was a great idea to focus on different mobs.
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