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Thread: Warrior

  1. #11
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    I just wish they'd make Storm's Path (the animation, that is) the AoE attack again.

    That was the perfect combo of both looking appropriate for the attack (with the whole whirling dervish thing) and looking awesome as a high level skill.
    (0)
    Last edited by InfiniDragon; 01-11-2012 at 05:48 AM.

  2. #12
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by InfiniDragon View Post
    I just wish they'd make Storm's Path (the animation, that is) the AoE attack again.

    That was the perfect combo of both looking appropriate for the attack (with the whole whirling dervish thing) and looking awesome as a high level skill.
    Whirlwind looks nice IMO.

    I'm not a fan of this:
    http://www.youtube.com/watch?v=AtTlWFo04GA

    The jump just wrecks it for me... if he spun around, jumped and swung on the down-swing I'd probably like it more.
    (0)

  3. #13
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by cyborgmermaid View Post
    I'm going to laugh every time I hit Bloodlust, Bloodbath and Blood for Blood, all in a row. So much blood..
    And there's no bloody end to it!

    Duration of 4 days, cooldown of 28 days, requirement female.

    I wonder if we use Blood for Blood or some other HP-draining attack if we'll lose HP twice.
    (0)

  4. #14
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    And there's no bloody end to it!

    Duration of 4 days, cooldown of 28 days, requirement female.

    I wonder if we use Blood for Blood or some other HP-draining attack if we'll lose HP twice.
    Menstrwarrior! =P
    (1)

  5. #15
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post
    Duration of 4 days, cooldown of 28 days, requirement female.
    Quote Originally Posted by Lienn View Post
    Menstrwarrior! =P
    I no longer have an interest in being Warrior, thank you.
    (4)

  6. #16
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    It looks like WAR is meant to be a damage dealing off-tank. It seems a bit situational to be an overall great DPS. I'm looking forward to testing it out come 1.21.
    (0)
    http://mercsxiv.enjin.com/home

  7. #17
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Hate the word "off-tank". It's so degrading. It's just plain tank.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #18
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Belial View Post
    Whirlwind looks nice IMO.

    I'm not a fan of this:
    http://www.youtube.com/watch?v=AtTlWFo04GA

    The jump just wrecks it for me... if he spun around, jumped and swung on the down-swing I'd probably like it more.
    Not a fan of Whirlwind myself. The windup animation where the Marauder swings the axe over their head is far too slow and the swing doesn't have that much impact at all due to a slow swing and no noticeable sound or effect on impact other than the whirlwind itself when it finally comes up. It was really apparent in pre-1.20 where the HP damage from the attack came out at an awkward moment after the entire animation that made you go "wait, that was it?". If the "raising overhead" part was fast with more centrifugal motion to it, and the part where he brought it down had some better sound effects and maybe a camera shake or something to accompany it, the move would look great. But the current Whirlwind just seems so...casual.

    I do agree that Steel Cyclone should not have the jump, unless of course the Marauder were to use that jump as the catalyst for another swing. But at least that animation has some life to it. They should finish it off with a vertical slash as the Marauder is coming down, that would look slick.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    412
    I expect the AoE stun/buff ability to have a recast of 3-5 mins at least.
    Especially if it can work on pesky flying moogles.
    (0)

  10. #20
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Meh you can Stun the crap out of moogles with all the current abilities.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

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