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  1. #1
    Player
    ProfGuard's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Pro Guard
    World
    Tonberry
    Main Class
    Gladiator Lv 51

    DRK: TBN to BS, When is it good?

    I've seen a post months ago about how The Blackest Night (TBN) to Bloodspiller(BS) usage is a DPS gain only when in Grit stance. That was way back.

    Now that there were 20 potency buffs for Souleater and Bloodspiller each, does that upset the rule?
    Potency per GCD of Souleater combo = 150+250(+70 accounting for mana gain) + 300 = 770, divided into 3 (# of GCD) = 256.666...
    Comparing that to potency of TBN-BS = 400 - 140 (accounting for TBN mana) = 260

    PPGCD (256.66) < TBN-BS (260)

    Does this mean more TBN-BS usage is a gain even out of Grit??
    I hate to believe Devs would want DRKs to spam TBN for DPS gains, making the game play repetitive and stressful. Am I doing the math wrong?
    (1)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by ProfGuard View Post
    snip
    You're not accounting for the Souleater Blood return, which equates to 30-ish potency.

    Its been, on average, a marginal loss since the Souleater buff.

    Its never "good" its merely "not bad". Assuming it pops.

    Your sentiment regarding spamming TBN is actually the opposite of how a lot of people feel, since now it feels kinda bad to use TBN period. Most DRKs avoid using TBN at all if they are not tanking, since the payoff is poor and the resource investment isn't well compensated for.
    (2)

  3. #3
    Player
    ProfGuard's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Pro Guard
    World
    Tonberry
    Main Class
    Gladiator Lv 51
    I completely forgot about the Blood return, thank you very much
    (1)

  4. #4
    Player
    PLitz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Litzor Alcrerion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Buffing Souleater and Bloodspiller by the same potency would tip the scale in Bloodspiller's favor (i.e. make TBN more of a DPS gain). They'd need to increase it at a 3:1 (Souleater:Bloodspiller) ratio if they want to maintain the current balance between the two. For example, they could buff Hard Slash, Syphon Strike, and Souleater each by 10 and Bloodspiller also by 10. Or they could buff Souleater by 30 and Bloodspiller by 10.
    (0)

  5. #5
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Ideally I'd like TBN to be DPS neutral since I'd like to have it available when I need it for defensive purposes. It would almost make more sense if it returned the MP spent rather than Blood to achieve that affect without needing to go through the math.
    (5)

  6. #6
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    TBN into BS is a DPS gain only in the below scenarios:
    - if it allows for an extra BS in a dps buff window (e.g. trick attack)
    - if the boss is going to be untargetable resulting in your combo to be interrupted
    - the boss is about to die

    Basically, it’s sometime a minor dps gain, sometime a minir dps loss. For consistency, it’s better to avoid it overall because there’s more risks than benefit.
    (0)

  7. #7
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Shinkyo View Post
    TBN into BS is a DPS gain only in the below scenarios:
    - if it allows for an extra BS in a dps buff window (e.g. trick attack)
    - if the boss is going to be untargetable resulting in your combo to be interrupted
    - the boss is about to die

    Basically, it’s sometime a minor dps gain, sometime a minir dps loss. For consistency, it’s better to avoid it overall because there’s more risks than benefit.
    So use mp to Dark Arts Soul Eater?
    (0)

  8. #8
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Using it for DPS would make it sorta forced. It's meant to be a defensive cooldown.

    On the other hand, if it were a DPS boost, it could be used "tactically" by creating situations where it's advantageous to maybe not dodge that next AoE in so as to get the proc, thus increasing DPS. Until I learned that it was a slight DPS penalty to use TBN, I would sometimes step into AoE circles in Dungeons (as long as they didn't give a Vuln). It would only do like 5-10k damage but I figured the proc would result in more damage
    (0)

  9. #9
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ULoki View Post
    So use mp to Dark Arts Soul Eater?
    Yes. The whole argument is that overtime the mp cost is better used for DA as it doesn not delay your mp/blood generation.
    (0)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No Grit
    Replacing Hard Slash:
    50 blood = 1.2(400 potency) – 1.2(150 potency)
    50 blood = 300 potency

    Replacing Siphon Strike:
    50 blood = 1.2(400 potency) – 1.2(250 potency) - 0.5 DA
    50 blood = 180 potency – 1.2(0.5)(140)
    50 blood = 96 potency

    Replacing Souleater:
    50 blood = 1.2(400 potency) – 1.2(300 potency) – 10 blood
    60 blood = 120 potency
    50 blood = 100 potency

    Every three Bloodspiller actions, we have:
    150 blood = 300 potency + 96 potency + 100 potency
    150 blood = 496 potency
    50 blood = 165 potency

    1 DA = 1.2(140 potency) = 168 potency

    Grit
    Replacing Hard Slash:
    50 blood = 475 potency – 150 potency
    50 blood = 325 potency

    Replacing Siphon Strike:
    50 blood = 475 potency – 250 potency – 1 DA
    50 blood = 225 potency – 140
    50 blood = 85 potency

    Replacing Souleater:
    50 blood = 475 – 300 – 10 blood
    60 blood = 175 potency
    50 blood = 145.8 potency

    Every three combos, we have:
    150 blood = 325 potency + 85 potency + 145.8 potency
    150 blood = 555.8 potency
    50 blood = 185 potency

    1 DA = 140 potency

    AoE
    Abyssal Drain: 0.55 DA = 120 potency/mob
    TBN + Quietus: 1 DA = 160 potency/mob + 0.2 DA/mob

    Interpretation
    From an MP efficiency standpoint, TBN is a 3 potency loss, on average, at baseline out of Grit. This is determined by how strong Bloodspiller is relative to your combo actions, which is why any given use of TBN can be a situational gain or loss.

    If MP is not a limiting factor and you're trying to fit in as much potency into a window as possible (i.e. Pot/TA/Embolden/Hypercharge etc.), then TBN can be a situational gain, as the extra Bloodspiller not only provides more potency but also represents an additional DA opportunity (as you can't DA HS).

    In Grit, TBN is a dps gain on average. However, if you're in Grit, then you're probably also tanking (and Grit is intrinsically a dps loss). So TBN is unlikely to break on a random auto. Chances are, you'll actually need to mitigate a cleave or something stronger with it.

    People worry that TBN will be used as a replacement for DA if it is a net damage gain. The factors which limit your ability to do this are the strength of the shield and TBN's duration. The stronger the shield, and the shorter the duration of TBN, the less likely you can throw it on a random auto and get it to break.

    In order for TBN to be a dps gain out of Grit, your teammate shield should also be 20%. Then you will be encouraged to specifically mitigate big damage hits rather than throwing it out haphazardly as a mini-infuriate.

    In AoE, TBN is a dps gain over AD. Quietus refunds part of the cost of TBN (with 5 mobs present, it refunds the entire cost, and at higher values, it's a net MP gain).
    (0)
    Last edited by Lyth; 10-27-2017 at 03:37 AM.

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