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Thread: PvP..v...E

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  1. #1
    Player
    Crim2989's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    38
    Character
    Lithium Ion
    World
    Excalibur
    Main Class
    Arcanist Lv 60

    PvP..v...E

    with the recent changes, how about a concept SE/Dev team can understand?

    We lost PVP rank progression, We lost healer utility, We continue to loose the community..Till Dev team offers Tombs, pve xp or pve gear/minion/mount.

    How about a structure change, if you want to reduce the UI and understanding that comes with a class... give us a tiered system like raids... a sense of progression.

    Start with Frontlines, move to more and more difficult content with fewer players per match... have the ranks open up new pvp gear, material melds and potions... get better and better, faster and stronger till you can compete for the seasons trophy.

    Give those new players/old players and those new to pvp a road map to not only understanding how pvp differs from pve but also bringing the joy of doing just a little better each time from the masses.
    (3)
    Last edited by Crim2989; 10-29-2017 at 05:40 AM.