Yes, that's the way to go, dont take any advice to undestand the game and getting better at it, just ask anything to be nerfed, i will try that for the next omega 2 savage i will wipe on XD
Irony aside since the 4.1 update, and S ARR ranks giving centurio seals, which means free upgrading to 340 stuff, these hunts are overcrowded on my server even at 3am. Without the right active hunt linkshells you might think its dead while in fact it is not. As soon as i connected to the game today i did get in them two rank ARR rank S spotted, that's 200 allied and 100 centurio seals in less than five minutes. But if didn't have these linkshells, i wouldn't even know they were players killing them if i wasn't on the right map seeing tons of "inv pls" in the chatbox. And even if nobody are really hunting rank S in your server, you can always try to spawn them yourself (
http://forum.square-enix.com/ffxiv/t...umed-mechanics).
To know when a hunt might be on you have got some websites where players are entering the moment of death of each hunt, and with the site processing the reapparition timer you know when to hunt what and when not. This alone explain how some players find some rank A mobs after another, especially if you are a whole coordinated group scattering through the maps to find them quicker, and you know the usual spots they are spawning on. I usually always have this one open in the background when hunting :
http://ffxiv.ariyala.com/HuntTracker/
Buying max speed for big maps first is indeed kinda needed, especially if they are some early pullers on your server.
Now i am not saying that you get used to hunting in one day, it takes some time. But when really trying it is not that hard to unlock all max speeds at all.
And to be back on qol, i would really like to have an option to sort mascotts alphabetically, to find quicker if i have already one of them or not. Or even better, having the number of items possessed search telling you if they are already in your collection on top of telling you how many you got in your inventory and retainers.