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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    A normal raid roulette would be alright I guess. That way Coils and Alex would see some attendance. Admittedly, a few of the Coils bosses are tough to defeat, but the rest of Coils is easy enough.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Joe777 View Post
    Admittedly, a few of the Coils bosses are tough to defeat, but the rest of Coils is easy enough.
    T1: Extremely tough if tanks can't keep mini-ADS adds away from miniboss or keep snakes apart. Otherwise fairly simple.

    T2: Do Enrage strat if you don't want to pull your hair out trying to do Allagan Rot. Just trust me on that.

    T3: This shouldn't go in the Coil Roulette period. It drops no Tomestones/coffers and you could theoretically do this with 1 tank and 1 healer.

    T4: Very easy to rush through. Just make sure to kill rooks ASAP to avoid Pox debuff.

    T5: Conflagrations, Fireballs, Twisters, and Dreadknights will make this absolute hell to clear. Divebombs will also be hell if people can't manage to do the cheese correctly.

    T6: Easy if you use a macro to tell people to break tethers.

    T7: Absolute hell. People will give Melusine a ton of damage stacks or accidentally kill the petrified Renaulds. It's even worse since the Gaze mechanic doesn't automatically happen once the cast time finishes, unlike every Gaze mechanic in 3.0 or later.

    T8: Missle Tether, Mines, and Allagan Field have high wipe potential. Towers should be somewhat manageable with macros telling people where to go.

    T9: Just forget about attempting this one. The amount of instant death or instant wipe mechanics will make this unbearable.

    T10: The mechanics revolved around Heat Lightning can easily wipe a ton of people. Do not recommend.

    T11: Barometer+dodging breaths will trip up a lot of people. Attempting to kill Cube/Sphere add at the same time will be hard, due to physical/magical resistance on both. Tethers will be most definitely kill a ton of people with the coordination you need.

    T12: Blackfire is easy to mess up accidentally. DPS/Healing check during adds will be very tough. Blue/Red fire will cause a good amount of wipes. Brands can be done painlessly if you let someone that knows how it works to do it. The Fire Fountain has good wipe potential along with the adds targeting people for mini divebombs.

    T13: Yeah no. Megaflare will wipe people, Earthshakers will be a mess, balls will wipe people, Diresaur will get buffed by eating tiny dragons, Tornadoes will easily kill DPS, Ahk Morn needs dedicated cooldown rotations.

    Overall I'd say that T1, T2, T4, T6, T8, and MAYBE T7 or T12 are somewhat friendly to people entering for the first time. So around 5 or 6/12 Turns, 3 of which from BCoB, would be somewhat clearable with random people assuming most of them are new.
    (3)
    Last edited by magnanimousCynic; 10-27-2017 at 08:14 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    Snip.
    STOP IT!!!!
    Your triggering my PTSD of Coil.
    *traumatic flashback of Nael and divebombs*
    (0)