Welcome to BLM:
Freeze
Blizzard II
Sleep
Scathe (particularly as it relates to Sharpcast)
All basically useless.

Welcome to BLM:
Freeze
Blizzard II
Sleep
Scathe (particularly as it relates to Sharpcast)
All basically useless.


Oh please, Black Mage can take a seat then because four useless actions doesn't compare to the amount of garbage in Monk's kit. That's not even half of what Monk has in terms of garbage skills. Fists of Earth, Fists of Wind, Fists of Fire, Arm of the Destroyer (Literally the weakest AOE in the game for one of the highest TP costs), One Ilm Punch (still so useless as to be a meme), Purification (was never useful), Tornado Kick (basically never used), Tackle Mastery (two useless skills in one! Arguably three!), and Riddle of Earth (it's activation requirements are so dumb it ends up here). And that doesn't even begin to count other actions which have long standing issues like Perfect Balance's enormous cooldown or issues with new actions which make Monk miserable to play like Brotherhood.
There's a legitimate argument to be made about Black Mage's performance (even though it extends to Monk and Samurai because the exist in the exact same niche of being Greedy DPS), but there is absolutely no comparison when it comes to which Job has the absolute worst kit overall. It had the most useless actions in Heavensward, and despite the action reworks goal being to fix useless actions it basically didn't touch Monk. We're also the only job to actually get new actions and traits that can be construed as being useless.
Last edited by SpeckledBurd; 10-28-2017 at 12:03 AM.
Well, that's not quite true. We definitely lost some useful actions, so they clearly at least touched the job, unpleasantly, and moved on.There's a legitimate argument to be made about Black Mage's performance (even though it extends to Monk and Samurai because the exist in the exact same niche of being Greedy DPS), but there is absolutely no comparison when it comes to which Job has the absolute worst kit overall. It had the most useless actions in Heavensward, and despite the action reworks goal being to fix useless actions it basically didn't touch Monk.
That said, it scares me to think what even the practical solution to Monk's vacuous toolkit would be at this point, because until SE actually figures out what it intends for the stances, GL interactions, macrorotation, and elements within the class design the "practical" design path would be to pare down Monk to about a third of its current abilities, or just forever leave it huddled in corner between its trips to the raid park -- outwardly okay, and inwardly distorted.
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