Parsers are only useful if you have an actual understanding of the game and the tool itself. Some newbie isn't going to play better just because he uses ACT. Especially when most can't be bothered to read a skill description beyond it saying "this combos with this" so here's your 123 "rotation".
Great tools in the right hands.
Last edited by dotsforlife; 10-28-2017 at 12:13 AM.
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
That was a really long way to say "no, I have no experience of any current (or near past) endgame content in this game" (you have no recorded Omega or Alexander Savage kills nor extremes from HW or SB). And this quote really shows it, as in the content where parsers are used and needed in this game, enmity reducing abilities are an absolute must-use for all DDs, RDMs and SMNs are regularly asked to raise (in progression at least), and DDs are also using their damage reduction abilities etc.I see that happening here with the need for all tanks/healers to deal big d damage no matter the content. yet dps players are not told to do extra like heal/raise when its part of their kit like rdm. I rarely see people use skills that aid parties, such as enmity reducers since it deals no damage.
How parsers are or aren't used in other games is not relevant to this discussion, as those games work differently (in FFXI for example you didn't really need them, since in most fights - unless it was RDM chainspell stun burn strategy - you could just endlessly die and raise and kill bosses really slowly before they added enrage timers, and by that point parsers were already commonly used...), have different communities and different endgame structures (meaning you join content in a different manner, the requirements are different etc.).
Last edited by Taika; 10-28-2017 at 12:14 AM.
Maybe instead of personal parsers we should ask for a ranked server that parses every encounter and uploads it to its ranking system. That way all the elitists who care about numbers and/or bettering themselves can go have at each others numbers all they want.
A DPS section in the ranked PotD (SB version if it ever gets released) would also be acceptable. Personally I think if you can solo all the way to floor 200 you probably know how to play that class.
Oh lord this topic again.
In-game parsers wouldn't change a damn thing, bads would still continue to be bad and not give a damn.
Just let it go.
And a good parser should tell you where it came from. It should tell you all the damage you do (both damage you do directly and that you do by buffing other players' attacks). It should tell you everything that affects that damage, including splitting out what portion you're fully responsible for and what portion you only got because of someone else's buffs/debuffs.
That doesn't mean it has to tell you about other damage you're not even involved in.
All of these should be listed:
- You got X amount of damage directly
- You added Y amount of damage to other players' attacks with your buffs/debuffs
- You got Z amount of additional damage due to buffs/debuffs from other players
- The damage you were involved in was: (X+Y+Z)
- Your total damage contribution was: (X+Y)
But what should not be included is:
- Teammate So-and-So got W amount of damage
What exactly would be the issue of seeing your team members' numbers as well? If a group is wiping to enrage, wouldn't everyone just ask for everyone's numbers anyway? And if the group isn't wiping, people aren't very likely to care that much about anyone else's numbers (unless someone clearly isn't pulling their weight, in which case it would be justified wouldn't it)? And if there's trouble with healing, for example, wouldn't it be useful to see if one of the healers is healing significantly more than the other? It should also of course show how much damage everyone's taking and how many times each party member has died, so people can't for example blame healers if they're standing in all AoEs and constantly dying.
I just don't see the downside for everyone seeing everyone's numbers, when everyone's playing in a team and aiming to reach a common goal, in content that requires certain numbers to be met. Again, this could be an optional feature available for premade parties, so groups could use it to their benefit if they wish to do so (of course there could also be an option to only see your own numbers and not let anyone else see yours either, but that's not really useful for stuff like Savage or Ultimate).
Last edited by Taika; 10-28-2017 at 03:04 AM.
Harassment is and will be a reportable offense no matter if parsers are allowed or not. Also, it's important to separate discussing performance from harassing a player about their performance. Like I've said before in one of these threads:
Right now you can say "You're performing really badly!" and that's not considered harassment. Then you could say "You're performing really badly: your DPS is only 2500 when it should be 4000!". And again, if you add any personal insults or bad language to those, they'll turn into harassment, despite if numbers have been used or not. The main difference in my eyes is that when the numbers are used, the person receiving the critisism will know if it's based on facts or not.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.