Quote Originally Posted by RiyahArp View Post
Look, any type of raiding at some point is work, because it boils down to showing up at a predetermined time, being ready for your job by a lot of practice or research, and then doing a single fifteen minute instance over and over dozens of times to clear it, then dozens more to farm it. It is not something you do for fun because the fun is generally leeched out of it after the tenth wipe. You succeed by going past that and treating it professionally, in the same way you treat a job or a sport professionally. If you base it solely on it being fun, that's when people suddenly up and leave one day. To spend time practicing your rotation is work, too; it's not fun to be in front of a training dummy repeating the same old motions till they are ingrained.

No matter if you raid 3 hours a week or 30, at some point if you are even the slightest bit serious about clearing, it becomes work to you in terms of your mindset. It's actually scary at times, because it winds up being so much like work that you even have "company" events to blow off steam, like drunk runs or gag runs. And people talk about raiding like it was money...we have welfare gear and there are people who don't deserve things, as if you "deserved" to have a token in Monopoly or to win at tag.

The fact that people here want parsers is a subset of the idea of game as work. It is necessary for raid play, I won't argue that. Because raid play ultimately is this game as work. People worry though when parsers are legitimized because the people who raid seem to want sometimes the entire game to be similar work. But a lot of people dislike the whole raid culture in general, because it's become a job-substitute for people. You already have hard times convincing new people to work for you in your statics, can you imagine if it spread to all parts of the game?
This is one of the most bizzare appraisals of the raiding scene I've ever seen. "I don't enjoy it, therefore it's work and it's weird"