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  1. #441
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SDaemon View Post
    And how exactly are you backing up this claim? People enjoy figuring it out. Theory-crafting rotations and stat weight is huge in MMOs
    It's huge for a tiny amount of people relative to the population. When you get to the point where people are complaining about low dps overall to legitimize parsers in game, you've hit the point where theorycrafting has started to add negative value. The old theory of MMO game design was to hide stats for immersion's sake and to give those crafters something sticky to engage them, but there's no point in this game, which has very linear rotations, no variant builds, and a true BiS. It just winds up hindering performance because not many people go into the forum/website culture where you find those resources.
    (1)

  2. #442
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DeaconMoore View Post
    But as the goal is to maximize if they are handing us everything why bother with multiple buttons?
    When fighting games first came out, special moves were hidden. There was no real resource on how to perform them, you discovered them at random, and if people found out, they spread knowledge imperfectly. This was still an issue even as those games came out on home consoles. Then, arcade operators sometime put cards on the game showing moves, and magazines came out with movelists. Soon fighting game devs started to just tell the moves in game, and then started introducing combo tutorials that let people practice timing.

    So did they all evolve to one button special moves then?

    This MMO is a bit closer to a fighting game in that sense, since each character has a very narrow "move list," with no real customization. But it's still stuck in the "don't tell people about things" phase for what the playerbase is considering basic controls and feedback.
    (2)

  3. #443
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by RiyahArp View Post
    When fighting games first came out, special moves were hidden. There was no real resource on how to perform them, you discovered them at random, and if people found out, they spread knowledge imperfectly. This was still an issue even as those games came out on home consoles. Then, arcade operators sometime put cards on the game showing moves, and magazines came out with movelists. Soon fighting game devs started to just tell the moves in game, and then started introducing combo tutorials that let people practice timing.

    So did they all evolve to one button special moves then?

    This MMO is a bit closer to a fighting game in that sense, since each character has a very narrow "move list," with no real customization. But it's still stuck in the "don't tell people about things" phase for what the playerbase is considering basic controls and feedback.
    I can win fights in fighting games with one button.
    (3)

  4. #444
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    While I don't disagree with your overall sentiment nor its conclusion, I would argue none of those scenarios are parse exclusive. ... they're a narrow-minded twat who refuses to see beyond their own parse. It sucks, truly, it does, but people will behave like this regardless of whether parses are allowed or somehow banned completely. .
    An official inclusion of something like a parse will make incident like this become more common and worse! I started playing MMO 15 years ago, and parser had existed since then, probably even before that. It has always seen demand, yet not a single MMO that I had played include a parser as an official feature. It's not just a SE's thing, but pretty much every MMO developing teams have reason, very good reason of not officially support it. Again, I don't call for the bane of its existence, but this is a feature that should always remain as an unofficial tool, you need detterent against muppetry.
    (0)

  5. #445
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Raven2014 View Post
    An official inclusion of something like a parse will make incident like this become more common and worse!
    What's your evidence?
    It has always seen demand, yet not a single MMO that I had played include a parser as an official feature. It's not just a SE's thing, but pretty much every MMO developing teams have reason, very good reason of not officially support it.
    Oh you mean there *is* no evidence. Gotcha. It's just a feeling in your gut.
    you need detterent against muppetry.
    No, we really don't. Even if we did, not having official support doesn't work as a deterrent any more than Ubisoft's DRM prevented piracy.
    (5)

  6. #446
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by RiyahArp View Post
    snip
    all fighting games had a moves list. all attacks were shown. fighting games started in the arcade, and not figuring moves out quickly = less money.
    (0)

  7. #447
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Raven2014 View Post
    An official inclusion of something like a parse will make incident like this become more common and worse! I started playing MMO 15 years ago, and parser had existed since then, probably even before that. It has always seen demand, yet not a single MMO that I had played include a parser as an official feature. It's not just a SE's thing, but pretty much every MMO developing teams have reason, very good reason of not officially support it. Again, I don't call for the bane of its existence, but this is a feature that should always remain as an unofficial tool, you need detterent against muppetry.
    dcuo had a built in parser since ps3 days.

    WoW supports addin publicly parser included.
    (2)

  8. #448
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    I miss days where bosses just yell 'kill kill kill' , not 'your 5372 kili tickles'
    #scoutersucks #friezaeatgokuforbreakfast
    (0)

  9. #449
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raven2014 View Post
    An official inclusion of something like a parse will make incident like this become more common and worse! I started playing MMO 15 years ago, and parser had existed since then, probably even before that. It has always seen demand, yet not a single MMO that I had played include a parser as an official feature. It's not just a SE's thing, but pretty much every MMO developing teams have reason, very good reason of not officially support it. Again, I don't call for the bane of its existence, but this is a feature that should always remain as an unofficial tool, you need deterrent against muppetry.
    Most MMOs fully allow parsers. Some even have post-fight leaderboards that amount to the same, except with less player use.

    To be quite honest, the main reason detracting games from creating an official parser is usually that players are already more used to the third party addons, and they'd want their own version to be more or less comprehensive and wholly polished if they're going to go through the effort of creating a redundant, albeit now official, parser.

    And how would a parser increase, of all things... "muppetry"? Since when has objective evidence, however shallow, increased the frequency of foolish incompetence, or dramaticized acts divorced from reality, taking your pick of common definitions? I would think the number of people who assume, against contrary evidence from their peers, that Full Thrust combo-ing repeatedly at level 70 still produces DPS in meeting of content and social expections, and flaunt their right to play as they like to the denial of their n-1 party members' identical (and thereby majority) right, would decrease.
    (11)

  10. #450
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Raven2014 View Post
    . It's not just a SE's thing, but pretty much every MMO developing teams have reason, very good reason of not officially support it. Again, I don't call for the bane of its existence, but this is a feature that should always remain as an unofficial tool, you need detterent against muppetry.
    You never played blade and soul then. Blade and soul have on official because the game has like 0.5 globals which is about 2 to 2.5 faster than ours which is pretty much instant. Dpsing in BnS is almost as heavy as FF14. How come they use a parser officially? I thought you were the expert here, so please explain. And are people massively toxic in there for using a parser? Nope, it's more about people not doing mechanics. It wont help having a parser if you fail mechanics, this comes in 14 too, but it wont help EITHER way if your dps is shitlow and you do all mechanics without hitting the boss.
    (4)

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