Quote Originally Posted by DeaconMoore View Post
But as the goal is to maximize if they are handing us everything why bother with multiple buttons?
When fighting games first came out, special moves were hidden. There was no real resource on how to perform them, you discovered them at random, and if people found out, they spread knowledge imperfectly. This was still an issue even as those games came out on home consoles. Then, arcade operators sometime put cards on the game showing moves, and magazines came out with movelists. Soon fighting game devs started to just tell the moves in game, and then started introducing combo tutorials that let people practice timing.

So did they all evolve to one button special moves then?

This MMO is a bit closer to a fighting game in that sense, since each character has a very narrow "move list," with no real customization. But it's still stuck in the "don't tell people about things" phase for what the playerbase is considering basic controls and feedback.