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  1. #11
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bobs View Post
    If skipping mechanics is the answer then there is something wrong with the fight to begin with.

    In FF11 some of the really late game stuff (75 cap) less than 1% of the population could do because people used a Bard Rotation (which turns a 30min fight into a 30sec fight). There is nothing fun about winning a fight via a 30sec rotation.

    If someone meets the requirements and are not dying to mechanics its quite unfair to judge them on not being able to skip stuff. Some things are out of peoples control. DPS is an RNG game in FF14 for the most part. The reason SAM pulls consistent numbers is because none of their abilities are locked out. Its why so many people play RDM and SAM, no RNG.

    I'm not going to try to pull numbers out of thin air but I bet the only difference between a 3800 player and a 4400 player is RNG.
    How is it unfair to judge someone on not being able to skip a mechanic if the mechanic is a serious impediment to reliably clearing the fight? Seeing less mechanics means less mistakes which means less wipes, I don't know what is hard to understand about that.

    I don't see how that FFXI bit plays into this at all. There is a big difference in between pushing DPS to skip the minute or so before enrage and cheesing a fight from 30 minutes to 30 seconds. That isn't what's being discussed here at all.

    If a group wants to kick someone for DPS that doesn't meet their standards that is their right. If their standards are rooted in a logical desire to skip a problematic mechanic/combo (Soar anyone?) all the better.

    This entitled mentality that every player is entitled to never get kicked without huge mistakes on their part baffles me. As someone mentioned a few pages ago you can get kicked for being a catboy, different playstyles makes it so every party is free to kick anyone for anything. Wouldn't it be better if instead of kicking them without a reason at least the person being kicked was told "Sorry, your DPS isn't going to get us through enrage/Soar/ whatever. Shoot for closer to 3k, thanks!" and then they could go to a dummy, parse themselves and figure out what is holding them back?

    The irony here is that people are arguing against parsers on behalf of less experienced or generally poorer players when those players stand to benefit the most from the implimentation of a sanctioned, in-game parser. Elite players are parsing already but having a meter to compare your damage to in every fight would be a huge leg up for all PS4 players (myself included) and PC players who don't care enough to run ACT.

    Quote Originally Posted by Bourne_Endeavor View Post
    Everyone has different standards though and I don't think that would change if parses were made public.
    This. So much of this.

    All parsers are doing is making information more readily available to the playerbase as a whole. To say that that is bad because some people use it to be rude is like saying hunt linkshells are bad because some people use them to find hunts and early pull.
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    Last edited by MoroMurasaki; 11-01-2017 at 04:42 PM.