How is it unfair to judge someone on not being able to skip a mechanic if the mechanic is a serious impediment to reliably clearing the fight? Seeing less mechanics means less mistakes which means less wipes, I don't know what is hard to understand about that.
I don't see how that FFXI bit plays into this at all. There is a big difference in between pushing DPS to skip the minute or so before enrage and cheesing a fight from 30 minutes to 30 seconds. That isn't what's being discussed here at all.
If a group wants to kick someone for DPS that doesn't meet their standards that is their right. If their standards are rooted in a logical desire to skip a problematic mechanic/combo (Soar anyone?) all the better.
This entitled mentality that every player is entitled to never get kicked without huge mistakes on their part baffles me. As someone mentioned a few pages ago you can get kicked for being a catboy, different playstyles makes it so every party is free to kick anyone for anything. Wouldn't it be better if instead of kicking them without a reason at least the person being kicked was told "Sorry, your DPS isn't going to get us through enrage/Soar/ whatever. Shoot for closer to 3k, thanks!" and then they could go to a dummy, parse themselves and figure out what is holding them back?
The irony here is that people are arguing against parsers on behalf of less experienced or generally poorer players when those players stand to benefit the most from the implimentation of a sanctioned, in-game parser. Elite players are parsing already but having a meter to compare your damage to in every fight would be a huge leg up for all PS4 players (myself included) and PC players who don't care enough to run ACT.
This. So much of this.
All parsers are doing is making information more readily available to the playerbase as a whole. To say that that is bad because some people use it to be rude is like saying hunt linkshells are bad because some people use them to find hunts and early pull.

Reply With Quote

