Quote Originally Posted by SDaemon View Post
No, they don't, those 7 other players are not making up any difference. If each DPS needs to do 4400 personal DPS in order to safely clear the encounter's DPS requirements and 3 of those DPS do 5500 and 1 does 4400. Where are they making up the difference? Could that 1 DPS improve and get to 5500 like the rest? Sure, but why would you kick that player when they are doing their fair share of the DPS requirements burden?

That wasn't my scenario though. Conversely, if the group slots another player and they still don't clear then the damage was not the issue, despite that player before doing their fair share of the DPS.
There are two potential paths for your “scenario”: a DPS pushing 4,400 DPS who is trying their best, and a person pushing 4,400 DPS who is not even trying.

It’s different if the person with 4,400 DPS is trying their hardest to push out the most damage they can do. Are they undergeared compared to the rest of the group? Are they eating food? Using pots? Trying their absolute hardest? Then that’s fine. But are they not eating food, not using pots, and just, in general, being lazy about their performance? That’s not okay.

If the player refuses to improve their performance, though, and is okay with just being the “bare minimum,” if the rest of the group would rather have someone that is not okay with just being the “bare minimum”—someone else that pushes themselves to do the absolute best they can do—then they are allowed to kick the person who is choosing to be okay with, for lack of a more eloquent phrase, being carried by the rest of the group. Now, most would hopefully—if these built-in parsers were public—say something, and try to bring the person’s attention to their performance, and hopefully prompt some sort of effort of trying. But if the person still refuses to try, why should the other 7 carry them? Why should they deal with a person who doesn’t want to try?