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  1. #11
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    I'd rather they delete the combat log or make it less parseable, so it only logs damage you make, and only logs crit damage and healing from anyone else. As it is, the combat log is useless because it blows by too fast to actually read it in a party of 8.

    If you would rather people get really mean about it, this data is always going to be sent over the wire, so instead of sending numbers send %'s. That way nobody knows the exact damage they are doing except relative to other players attacking the same target as a floating point value that has no intrisic meaning outside combat with that monster/boss.
    Character Config -> Log Window Settings -> Scroll down to "Battle" -> Tab to "Battle" -> Uncheck everything that isn't under the "You" tab

    Quote Originally Posted by NintenPyjak64 View Post
    Nothing to do with parsers, they said they weren't clear on it so I told them why that was as a WoW player (off and on) myself. And yep, WoW is infamous for unbalanced gear design. Gearsets and trinkets can easily shift the balance of a spec from one end of the spectrum to another without any direct buffs/nerfs to those specs
    Thank you very much for the clarification there ^u^

    Quote Originally Posted by Kacho_Nacho View Post
    She was answering an off-topic question by Dualgunner.
    Well, to be fair it was closer to clarifying a point I made.

    Quote Originally Posted by Kacho_Nacho View Post
    Unfortunately, I have nothing but anecdotal evidence. You know, things former WoW players have told me. To make things a bit clearer, most people I've talked to are not hardcore raiders.
    That's fair enough: I'm in much the same boat, save most of my friends coming over from WoW are raiders so it would make sense.

    Quote Originally Posted by Kacho_Nacho View Post
    Raiders have different reasons for leaving than casuals. Casual players have told me they left WoW because of the bad community. They have blamed both the cross-server party finder and the misuse of Recount for ruining the community.
    Fair enough, but I think that every community can be declared "horrible" and "toxic" if you asked the right people. IE, "toxic raiders" from the casual and "filthy casuals" from the elitist.

    Quote Originally Posted by Kacho_Nacho View Post
    Raiders tell me they left because of bad class balance, mandatory gear, and a loot system which makes it pure luck to get the needed gear.
    This was the point I made earlier, which I would argue is on-topic because it was me providing a possible explanation aside from parsers as to why people would leave WoW.

    Quote Originally Posted by Kacho_Nacho View Post
    The only thing relevant to this discussion is the belief parsers turn good gaming communities into bad gaming communities.
    Actually it's relevant in this discussion as a counterpoint to that belief. If people are leaving due to bad gear design and not parser overlays, then it follows that their problem was not that parsers had affected the community in any way.

    Since I am not an employee of Blizzard, I do not have access to the data needed to support this claim.
    Fair enough once more. I do not have any data needed to detract from it, however the positive claim does still rest on your end.
    Quote Originally Posted by Kacho_Nacho View Post
    All I have is my eight years of experience with the game, and based upon that experience, I have concluded parsers, and their frequent misuse, hurt the game more than they improve it.
    That's an impressive streak but as I'm sure you know, can't really pass as evidence that parsers are a net negative to a game.

    I do, however, respect your opinion and how you came to possess it. I merely disagree with it.
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    Last edited by Dualgunner; 10-30-2017 at 04:53 AM.