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  1. #231
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taika View Post
    How does that have anything to do with parsers though? Seems like a question of really unbalanced gear design.
    I think the point was without parsers the players wouldn't have been aware they could be lazy and still perform well the rankings so wouldn't have changed their play style.

    Having played WoW I think parsers caused just as much trouble as they helped. In static raid groups or as an individual they helped but the ability to display the results in chat frequently ended up more as griefing than help in PUGs. I also saw people I knew to be good players kicked just because they had a bad fight for whatever reason. I'd have no problem with a built in parser if it was only for the individual and the only way to see an aggregate for the player base would be on external websites that do rankings voluntarily.
    (0)

  2. #232
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Taika View Post
    How does that have anything to do with parsers though? Seems like a question of really unbalanced gear design.
    Nothing to do with parsers, they said they weren't clear on it so I told them why that was as a WoW player (off and on) myself. And yep, WoW is infamous for unbalanced gear design. Gearsets and trinkets can easily shift the balance of a spec from one end of the spectrum to another without any direct buffs/nerfs to those specs
    (3)

  3. #233
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm going to reiterate my stance on this subject again...



    I was originally neutral on the debate of parsers in FFXIV.
    The more I read the discussions, and the more I read from the 'anti-parser' crowd, my stance shifted, they had convinced me.

    I am in favor of FFXIV having parsers.



    A parser is just a tool, it is neither good, nor bad.
    It just provides information.

    It is up to the individual to use them properly.
    Regardless of parsers being sanctioned or not, Harassment is still against the Terms of Service.



    From what I've read about the Final Fantasy log site, parsers can be extremely valuable tools for improvement.
    Being able to go back through a fight and see when abilities were used, how much was overhealed, and all these other statistics just shows to me how powerful a tool they can be for those who want to improve.

    It is a shame that these tools are 'not available'.
    (5)

  4. #234
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kikix12 View Post
    On a different note, please change the combat messages in chat. "X is dealt Y damage" is useless...Change it to "X's Broil dealt Y damage to Z." What is the point of even HAVING a combat log that doesn't log the darned combat?! I mean, due to PING and/or the way the system works, I often have messages out of whack. It shows that I used an attack (instant!) then it shows to me damage made by someone else, then it shows me damage done by my instant attack...It's ridiculous...
    I'd rather they delete the combat log or make it less parseable, so it only logs damage you make, and only logs crit damage and healing from anyone else. As it is, the combat log is useless because it blows by too fast to actually read it in a party of 8.

    If you would rather people get really mean about it, this data is always going to be sent over the wire, so instead of sending numbers send %'s. That way nobody knows the exact damage they are doing except relative to other players attacking the same target as a floating point value that has no intrisic meaning outside combat with that monster/boss.
    (2)

  5. #235
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    I'd rather they delete the combat log or make it less parseable, so it only logs damage you make, and only logs crit damage and healing from anyone else. As it is, the combat log is useless because it blows by too fast to actually read it in a party of 8.

    If you would rather people get really mean about it, this data is always going to be sent over the wire, so instead of sending numbers send %'s. That way nobody knows the exact damage they are doing except relative to other players attacking the same target as a floating point value that has no intrisic meaning outside combat with that monster/boss.
    Character Config -> Log Window Settings -> Scroll down to "Battle" -> Tab to "Battle" -> Uncheck everything that isn't under the "You" tab

    Quote Originally Posted by NintenPyjak64 View Post
    Nothing to do with parsers, they said they weren't clear on it so I told them why that was as a WoW player (off and on) myself. And yep, WoW is infamous for unbalanced gear design. Gearsets and trinkets can easily shift the balance of a spec from one end of the spectrum to another without any direct buffs/nerfs to those specs
    Thank you very much for the clarification there ^u^

    Quote Originally Posted by Kacho_Nacho View Post
    She was answering an off-topic question by Dualgunner.
    Well, to be fair it was closer to clarifying a point I made.

    Quote Originally Posted by Kacho_Nacho View Post
    Unfortunately, I have nothing but anecdotal evidence. You know, things former WoW players have told me. To make things a bit clearer, most people I've talked to are not hardcore raiders.
    That's fair enough: I'm in much the same boat, save most of my friends coming over from WoW are raiders so it would make sense.

    Quote Originally Posted by Kacho_Nacho View Post
    Raiders have different reasons for leaving than casuals. Casual players have told me they left WoW because of the bad community. They have blamed both the cross-server party finder and the misuse of Recount for ruining the community.
    Fair enough, but I think that every community can be declared "horrible" and "toxic" if you asked the right people. IE, "toxic raiders" from the casual and "filthy casuals" from the elitist.

    Quote Originally Posted by Kacho_Nacho View Post
    Raiders tell me they left because of bad class balance, mandatory gear, and a loot system which makes it pure luck to get the needed gear.
    This was the point I made earlier, which I would argue is on-topic because it was me providing a possible explanation aside from parsers as to why people would leave WoW.

    Quote Originally Posted by Kacho_Nacho View Post
    The only thing relevant to this discussion is the belief parsers turn good gaming communities into bad gaming communities.
    Actually it's relevant in this discussion as a counterpoint to that belief. If people are leaving due to bad gear design and not parser overlays, then it follows that their problem was not that parsers had affected the community in any way.

    Since I am not an employee of Blizzard, I do not have access to the data needed to support this claim.
    Fair enough once more. I do not have any data needed to detract from it, however the positive claim does still rest on your end.
    Quote Originally Posted by Kacho_Nacho View Post
    All I have is my eight years of experience with the game, and based upon that experience, I have concluded parsers, and their frequent misuse, hurt the game more than they improve it.
    That's an impressive streak but as I'm sure you know, can't really pass as evidence that parsers are a net negative to a game.

    I do, however, respect your opinion and how you came to possess it. I merely disagree with it.
    (2)
    Last edited by Dualgunner; 10-30-2017 at 04:53 AM.

  6. #236
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,690
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Dualgunner View Post

    I do, however, respect your opinion and how you came to possess it. I merely disagree with it.
    And I respect your opinion too! /big lalafell hug

    Now, I've been thinking... I know, I know. That's dangerous.

    But I wonder if Square Enix would be willing to introduce an in game parser, similar in design to what the OP suggested, for a three month trial period?

    That way the devs can discern its impact on the game, both positively and negatively.
    Afterwards, SE can either implement the parser permanently or disable it depending on what they discover.

    Such a move on the part of Square Enix would certainly lay this frequent argument to rest.
    (2)

  7. #237
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lazaruz View Post
    And you really dont think that the moment it's included, even as a optional tool where it, in your opinion, is "needed" we're gonna start seeing threads wishing it's implemented on a wider scale because someone who, just as a example, wants to improve so they can do Extremes, Savage or Ultimate?

    Congrats. PF just beame unuseable for anyone not comfortable with a parser, if we follow that line of thinking
    No offense, but if you're uncomfortable with parses in Savage, you likely have no business being in it. I know that might sound a bit callous, however this is content intended to push players. One or two people underperforming can be the difference between wiping to enrage all night or getting your clear. Learning parties aren't likely to turn this feature on, so people will have options. It keep places accountability on everyone in content that matters.
    (5)

  8. #238
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    No offense, but if you're uncomfortable with parses in Savage, you likely have no business being in it. I know that might sound a bit callous, however this is content intended to push players. One or two people underperforming can be the difference between wiping to enrage all night or getting your clear. Learning parties aren't likely to turn this feature on, so people will have options. It keep places accountability on everyone in content that matters.
    No offense, but you COMPLETELY missed my entire point.

    Unless you explicitly lock it to Extremes/Savage/Ultimate there's nothing stopping people from turning on parsers for anything else (and history will show that yes, they will. WoW has people parsing in leveling dungeons after all)

    And if you limit it to just Extremes/Savage/Ultimate you open up for people to complain about not getting parser acess so they can train and become good enough for Extremes/Savage/Ultimate.

    But why am I even bothering. This is has been discussed time and time and time again, but those in favour of having parser software implemented officially both cannot catch the hint that SE has said no, and it's a no they've shown no sign of revoking since unlike those begging for official parsing tools, SE realises the negative effect it's given to have on the community.

    Honestly, if you're so desperate to minmax your gameplay, I question why you're even sticking with a game that clearly wasnt designed around it being a necessity (not counting content like Ultimate)

    (And yes, if I'm coming across as agressive, I'm sorry, but I'm sick and tired of seeing this topic come up, and it's increasingly annoying the sheer ammount of disrespect is being shown towards the people who dont immediately agree about the need for official parsing tools)

    PS. please do explain to me why I should have to be comfortable with something that doesnt have official company support, but was forced on FF14 by a tiny and INCREDIBLY vocal minority of players. Or did you forget that ACT wasnt developed by SE?
    (2)
    Last edited by Lazaruz; 10-30-2017 at 08:24 AM.

  9. #239
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    But I wonder if Square Enix would be willing to introduce an in game parser, similar in design to what the OP suggested, for a three month trial period?

    That way the devs can discern its impact on the game, both positively and negatively.
    Afterwards, SE can either implement the parser permanently or disable it depending on what they discover.

    Such a move on the part of Square Enix would certainly lay this frequent argument to rest.
    This is a very good idea and I've also mentioned it before in past threads like this.

    Simple fact is none of us knows if an official parser would make the game's community better, worse, or simply the exact same as it is now. The only way to see what will happen is for SE to try it and analyze the difference.
    (5)

  10. #240
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lazaruz View Post
    you open up for people to complain about not getting parser acess so they can train and become good enough for Extremes/Savage/Ultimate.
    Who cares?
    People complain about literally anything. We've had people complain about Ultimate's entire existence, all the way up to garbage like complaining about not being able to play as children. This isn't even an argument.

    Edit: Also, you mention disrespect, but the person you replied to showed no disrespect at all to you. You act as if anti-parsers stand against toxicity but your posts seem hostile regardless of whoever you reply to, and it's usually based on the fact they disagree with you. It's hard to empathize with "anti-parsing" when people like you get hostile.
    (2)
    Last edited by Oscura; 10-30-2017 at 08:21 AM.

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