"Oh stop with the victim attitude. PvP is completely fine and never causes any issues ever except in every MMO ever that allowed it proving otherwise."
- Typical Pro-PvP argument
See what I did there?! PvP undeniably does cause "toxicity" in community, as people start competing with each other and some take that a bit too far. Then the same goes for PvE, to which such a blank statement could be made. Or dungeon loot. Or cooperative mechanics. Or queue system like the duty roulette. Or being new...In the end, you can make such blanket statement on everything, so best just log off permanently...from the entire internet.
Nice thought?! Not really. That's why it's important to weight the "good" VS the "bad" and made decision based on that. Where is free will, there is ill will too, there is nothing that can be done that will not have instances of that.
This part shows that you didn't even bother reading past the title. Certainly not the many posts I made after the original one within the first three or so pages.
If you did...then what is "addressing the issue" to you?! Saying that parsers are no good?! That's ignorance at a level not worthy of discussion. Addressing an issue is looking for a way to minimize or remove it (impossible as it is entirely free will-based issue), while progressing with a plan. If a river floods the area near it every year but otherwise it's perfect for a settlement, addressing the issue is not finding a different spot. It's making something to stop the river from flooding the area, or make it as small as possible, to "salvage" at least part of the location, using the remainder for, like, rice plantation.
I want a parser that won't risk me losing the effect of the money and work invested because some random guy decided to be an asshole and another random guy didn't feel like doing their work properly investigating. I want one that would get me banned only if I actually acted like a jackass.
No one, certainly not me, said that parser is required to play the game. What I said is that some kind of calculation, which parsers make easier to do, is required to increase ones efficiency significantly. One can be a great player without parsers, but once that great player gets a parser, they may up their game even beyond that. On the other hand, a bad player even with parser may be hard-pressed to grow beyond the "average Joe/Jane"...but if they actually want to try, it's an easy way to get better.
I have brought arguments one after another. This whole thread is entirely a suggestion on how to minimize the plausible negative impact of an in-game parser. And you? You didn't bring anything at all to the table. Only "Oh, he wants parsers, he's the pro-parser crowd that blindly suggest to implement it and doesn't care about us non-parser folk. He doesn't understand our blight and (yada yada yada...).".