Quote Originally Posted by kikix12 View Post
The lack of built-in parsers, however, hurt the players the most. There are many that USE parsers. It's obvious and no one really hides that fact. Developers themselves don't seem to be concerned about people just using them, so long as they don't grieve other players over them. And majorly, they don't. So...why not allow parsers built into the game in the end?!
Great point.
Use the same complaint tools that keep the game happy as they use right now.
Allow those who want parsers to use proper, in game ones.
Allow those who don't want to use them not to use them.

Still scared?
Then simply implement the parser in the right way to remove all fears:

1 - Don't just parse DPS numbers. (This leads to the flawed idea that most-DPS = best-player).
-Parse enmity numbers, healing numbers, damage-taken numbers, and mechanics-done-correctly numbers.
That will show a better grade for who really is being the best-player.

2 - Don't show other players' parsing numbers.
-This is a major form of the griefing they're scared of. So don't do it, make it impossible.
-Still, however, show a comparison so the player can see how well (or not) they are doing, personally.
-Show comparison values for an average of the last-20-of-your-role-that-aren't-you to go through that instance.
-This way even if PF is re-running the same boss over and over, you don't get information to 'kick a DPS' because of your subjective judgment of how much they should be doing.
-There are plenty of ways to simply watch a fight without parsing to know who to kick for not contributing enough anyway... parsers are not require for this.