Quote Originally Posted by AngelyLowell View Post
Why not a different kind of parse?
Fundamentally, the social issue with parsers is that they allow others to become detrimental to your gameplay based on their perceived "usefulness" they have from you. What this suggestion of yours would do would simply result in securing those that can get a "green", but nothing would change for the "red" and "yellow".

At the same time, there would be no way to get better step by step. You either up your game significantly to get to the other "zone", or you won't notice it. And once you are in the "green", you can no longer use it to know whether you changing stuff up is helping or not. Heck, you may not even notice your performance dropping, if it's not significant enough to drop you to "yellow".

It is a middle-ground that would only slightly help mending the issue, but would nearly completely neutralize the features utility. If you can clear content regularly, you are "yellow", or "green" if it goes fast, so you wouldn't really find out anything better than you can now.